First project here for me at Polycount. Would really appreciate some solid feedback. This will be a large scale summer project. I'm looking at creating a full paddle frigate and putting it in Unreal eventually. These ships really epitomize the transition from sail power to steam power (they came just before the switch to…
I tried to get Chat GPT to modify the script to not only remove duplicate sub-object ids, but also remove them from the mesh, but it wasn't able to sort it out. Maybe someone who knows MaxScript could fix this? ( -- Get the selected object obj = selection[1] -- Ensure the object is valid and has a Multi/Sub-Object material…
This is actually my very first personal Unity scene and project, but because I am just learning Unity3D I created a scenario and experiment rather than a real or complete game. My basic ideas were to do something in unity that I know how to do in flash and just to play with a theme that I like (grid based board alike game…
Hello, if you got some time, can you try this code? - Original diffuse texture extension is not important. - Diffuse texture should be 'suffixless' or have the same suffix assigned in the script. (i.e. sword.tga or 'sword_DIFF.tga' if _DIFF is the desired suffix name). - Actual files must exist in the same diffuse texture…
I've spent a couple hours creating some fairly complex functions to determine which vertices are being shared among the different vertex types, but I think I might be making this more complicated that it really is. So I need someone to either varify or disprove the following theory... the magic number we're looking for is…
hmm seems more people responded o_O all and each time a completely new engine from scratch, I don't like complicated, hyped frameworks that suggest to not think about how things are handled. It's a personal thing. I wrote my last engine (no media available, not yet released for public) for a big commercial project and…
During your hopfully long career, you will have the opportunity to explore and develop a wide arrays of skills and interests. Right now, your job is to leard AND to be a gooh hire. Personally, I would focus on one of them. If both are of equal interest to you, I would choose Houdini because that skill set is more in demand.
some stuff is wrong what you just said jkm Cg HLSL GLSLCg was developped by Nvidia, it was the first high-level language for the mass market sorta. In a cooperation project HLSL was made with Microsoft, hence Cg and HLSL are very close codewise, and often no translation is necessary. Cg supports a few more things than the…
Hello everyone. Few days ago, I opened this thread https://polycount.com/discussion/comment/2734111#Comment_2734111 concerning the basic pipeline to follow when you want to make a game asset. I've received the answers I needed to start a project and try to follow the "checklist" of the 3D Game Artist. BUT of course I'm a…
MacroScript CrankshaftTools_UVSnapper_snapX_macro buttonText:"UV snap X" category:"Crankshaft Tools" tooltip:"UV snap X" autoUndoEnabled:true icon:#("standard", 1) -- use first icon in standard Try this macroscript. It's help to snap selected vertices to nearest vertical or horizontal grid lines.