This is something I've been trying to figure out for a while. If hypothetically there was a games environment which took place inside a modern, fully stocked supermarket, running at first person AAA specs - what tricks and techniques would work best to keep the entire scene performant, running at a 1024 texel desnity and…
Hi guys I have started a week or so ago working on a project for my Uni. Its not much now but I would like to eventually have some feedback from you guys on how I can improve. The goal is to create a 3d Environment for a high end mobile device. The theme and can be decided by us and is then signed off by the tutor if its…
Hi, i've released a package called 2D Retro Platform Kit (2D RPK) some days ago on the Unity Asset Store an i would like to know what you think about it. It is a kit of pixel style retro game art composed of 169 sprites and 180 prefabs that you can use to develop your own 2d platform game in Unity. It is available here:…
I love this forum. You're all so helpful! It's not just that I get an answer (or 4) it's that ALL of the answers explain a different way to solve the same problem - Which inspires me to think "Where else could these solutions be applied?". Whenever I need to google "How to ____ " Polycount tends to be one of the first…
thanks guys! yep! i'm a big fan of Q3 textures and i wanted to make at least one attempt at bringing that style into current gen. yeah, there's all kind of stuff that can't look good unless it's baked. that's why i am in fact learning zbrush. you can find some of my attempts here:…
Hey all. I am looking for 3D modeller / texturing artist to collaborate with me on making asset store packs to sell on UE4 and unity marketplaces and possibly on other sites aswell. I am quite OK modeller, but my texturing skills are non existent, that stuff doesnt interest me, and i would much rather collaborate with…
Hey all. I am looking for 3D modeller / texturing artist to collaborate with me on making asset store packs to sell on UE4 and unity marketplaces and possibly on other sites aswell. I am quite OK modeller, but my texturing skills are non existent, that stuff doesnt interest me, and i would much rather collaborate with…
Hi, I keep hearing people say if I don't import normal map as normal map in Unity, I will see some quality lost to normal data. As far as I know, this is caused by texture compression and each channel have different number of bits, so Unity shuffle channel on normal map import to get better precisions. Question is: If I…
I'd like to make a pretty geometrically simple material- some grout inlaid with smooth stones. I plan on modelling the geometry by basically intersecting a bunch of these stones with a simple plane. This should work well for the stones, but the grout would obviously going to be flat. Ideally there'd be some grooves in…