Hey guys, I'm working on a system for modular textures that would be sort of a closed system...the substance would have several different overlays or pieces of the texture, with the user able to swap between different images in engine. For instance, a face might have different eyebrow overlays, each one a separate texture.…
So I finally installed maya 2015, I had some problems of lagging with the modeling toolkit so I installed froRetopo, fixed the bug of the edge extrusion as Swan kindly suggested and all is working fine now :D I can switch between the modeling toolkit and froRetopo to have the right tool I need always at my fingertips. with…
you can always buy parts to add, its a matter of what kind of board dell put in and how expansive it is and what it can support. Do you have anything specific you want to upgrade? Parts seem good only thing that might help is jumping to 8gb of memory you would probably have to swap out all memory and make a total swap.…
been swapping out my shiny brass material for a more basic matcap for polypaint. Did a recolour, shape & silhouette balancing, basically just made it a lot darker. Added gems, added modular trim for cloth. Vampires (and all species for that matter) require colour balancing, the vampire wings are currently way too pink.…
the 17 Clevos sold by Sager, AVA and others are designed for 2 hdd and they have easy access covers to swap them out no problem at all. you can even swap out the video cards with out much fuss. the big brands like asus and alienware don't usually design that into there systems. you can take a look at the pics on there web…
That's a bloody good idea. Might be possible to do through just through scripting. Something like rotate the image, swap some channels, maybe invert them... do some clever blending. Maybe doable. I'll do some research, and write it up if I get a chance. Just tested it - Swapping the Red and Green Channels and inverting the…
Those Star Wars patterns are pretty cool I'll have to check them out after I finish my current papercraft project. I started building the TF2 model Papercraft but I ran into a few snags, mostly with the quality of paper I was using, anyone have any suggestions as to what weight/type of paper I should use? The other snag…
The engine automatically swaps out the first skin (the one in the zero slot) with the team color versions (if they are present.) As Etienne says, using one should be fine. For future reference, I'd suggest that you avoid using more than 2 skins total. although the engine supports it just fine, it may result in UT 2004 not…
I dont think there is any real way to get rid of weird shading in this situation without using object space normal maps or tangent space baking after the object is broken (and having proper tangent basis in bake and engine). Relying purely on vertex normals with "random" cuts in it is always going to give wavy deformed…
This is an amazing tool, thanks everybody on the dev team for being awesome! One problem I have is loading custom meshes. I can load them at the beginning in the Base Creator, but if I wanted to swap out the mesh later, the option is greyed out Another problem with 3DO is the mask preview. Changes show up in the PSD and on…