I will say in a post mortem reflection, maybe not so ironically, I was correct in that my DCC of choice did change throughout this project. The majority of the project was made in 3DS Max and Blender. I would say about 55% of it was 3DS Max, and the rest of it was finished in Blender. (Both were accompanied by Zbrush) when…
Thanks for the quick reply, and wow the output looks complicated :( I don't really want to use another light as I just want the disc for the 2nd sun purely for visuals I don't want it to light my scene. I'm going to figure out a way for the planet, I was hoping I could replace the light vector with a simple 3 vector input…
Thanks for the reply IStonia. I managed to load one of the recent file versions and the Task Manager listed VoidWorld memory consumption as 1,438,452K. I have since reduced the undo levels from 40 to 20 and have removed some duplicated items which I will replace with instances. Hopefully, this will allow further progress…
Thanks for the reply. So lower the roughness on Logan and render it again. I use substance painter render setting to render those shots. Great for textures but not for hair planes. Planning to create a low poly pirate to replace the zombie. The woman concept wasn't created by me but a concept artist in the project that I…
I did notice that. But even replacing the B channel later won't work: the issue is upstream at the texture sampling node - B and A channel are already dropped or ignored as soon as I select normal map encoding (selecting other encoding will preserve B/A channels, but affects the R/G channel's result; hence my previous…
Megalmnn thank for the reply but I want to clarify some stuff. The background was just something to temporarily replace the black. Its just for posting here for critique and analysis. not trying to sell it just yet. Confused on the t-pose as it is certainly rigged and posed in the scene. I just threw it in for better…
I was exaggerating, of course, but something like this: Doesn't need to be actual anatomy, just needs to read like it could be. I took the screenshot as a starting point and smudged it a bit, without trying to replicate the reference model, which is much softer overall (edit: In this area and regarding the secondary…
Thanks for your reply. That's good to hear, I'll go with that then. What about edge loops not looping but ending? For example if I have a mesh that looks like this from the front: But like this from the back. (Replacing the more complex geometry with a single face). As you can see here, the edge loops don't go around if I…