Im here for 3 months. I stay in Akasaka Mitsuke. my japanese phonemail is xxxxxxx@softbank.ne.jp mail me. who are you here with? First i was here for a month with Hellobuddy, cubic and another artist from the mirrors edge team. now ive been here alone for one and a half month. If youve not been yet, you need to go to the…
well it's not like that i refuse to mix with people and for sure i am interested in getting back into a studio. stability in life and job security are some major reasons to get back into a day job. into the right one, obviously. over here it's not exactly a gold-rush in gamedev. that reflects on the number of available…
It does with me unfortunately. =( Will make it happen though. Got to take the risk to be a better artist. Found out Unity charges $75.00 a month and I am extremely familiar with using Unity. They give you Pro for 1 month for free which comes with PBR, but after that one month is up its $75.00 to keep it Pro, or $1500.00…
i fail to see the "upgrade" you'd receive simply from switching over to film or whatever. i do however see how your pay and life-balance could suddenly improve when you trade in your seat at a studio with some startup-culture for a more organised (might i say - professional?) one with nice financial backing. there are…
I'm with Aesir on that. I believe that the first example crit you give is actually ''right'', because it is clearly stated that it's an opinion expressed. On the other hand, the second is just plain wrong as it is written like an absolute truth/rule to follow, which never ever happens in anything art related. Even if it…
So I was reading a thread on Reddit this morning and it got me wondering. the thread http://www.reddit.com/r/gamedev/comments/z83h2/the_games_industry_is_a_scam_and_this_is_why_you/ this guy was not an artist and although I am sure it is not the "norm" in the industry it seems like this is particularly true if you are not…
I have been an architect and urban planner for 6 years, most of that time I worked with archviz and project management. In the last year I focused my studies on Gamedev, a passion I've always had and I want it to be part of my life from now on, I really enjoy collaborating with the team and bringing new ideas to the works…
It sounds like it does some un-premultiplying alpha internally and hits division by zero on black alpha? It was always my pet peeve with Photoshop and basically all 2D bitmap editing packages that it somewhat requires PhD about graphics formats to do what we want in gamedev for packing textures - just give me raw access to…
History of the studio and upper management: refer to Silicon Knights and founder Denis Dyack; 38 Studios and their baseball legend founder [they're studios are gone, but before their company demise it was easy to be seduced by their hype of commercial success] Location: gamedev hotbed like Austin, Montreal, etc. vs. some…
I've been unemployed since after I finished uni and my internship late last year (well I've done non gamedev related stuff, but nothing to shout about - cruddy retail and catering jobs mainly). In that time I think I've done quite a bit, I moved to the UK from Australia 5 months ago, and in that time I've replaced pretty…