Thanks , you know all black people sweat a lot , so its more pure to me , and the dust its because he is a tribal warrior of africa and in there there is a lot of dust , and first originally i wanted to put dust all over the body and add a few white paint but i will think about it , this character will go with my unity…
Not sure if its alright to post bug reports here. Delete this if not, please. I'm noticing I can not import substances made in SD 5.0.2 containing the "Edge Detect" or "Distance" nodes into Unity 5.0.0f4. I'm not sure if this is some kind of user error, SD's fault, or Unity's fault. I haven't ever had an issue trying to…
If you've never made a game before, a 3D top down game might be biting off more than you can chew. I like this course for Unity https://www.udemy.com/unitycourse/ It starts you off with a simple text base number guessing game, moves on to a branching text adventure and works its way up from there. If you stick with it…
Since my last post I've hopped over to Photoshop to add in a UI: (Blender + Photoshop) I've then spent a fair chunk of time figuring out how to get my content from Blender and PS into Unity so that I can turn this into a basic, interactive prototype. I noticed that the 2D interface lost a noticeable amount of image…
We use Unity to create user acquisition ads. We render frames in Unity in near real-time. We had some characters with some extremely complicated face rigs in Maya. I wrote a Python script that converted the head into a blendshape on each frame. I saved all of the keys for the blendshapes into a JSON file. Then we exported…
Depends. 2, 3 and 4 are the only usable ones you've posted. You Could even make 2 contiguous by welding those bevels together post-initial unwrap, but those three are fine as is.
i would say do it as it would appear on linked in, you add your first job at a company there and add the next level once you are there. you usually do not update the initial entry
One more frontal surface study, I'm happy with the forms, not so much with the 'sketchiness'. It seems the initial idea of learning anatomy has now evolved into 'learning anatomy + how to pencil properly'!
It always seemed cool, but I never got past the initial learning curve. Spent more time playing with sliders and trying everything out each time I demo'd it. But daaamn that price...
Where the hell did your walls go? :p I ask this because it looks like the character is jumping off of something for it's initial jump, either that, or its jumping again in mid air...