So I am going to dip my toe into the cesspool here. Admittedly I have only skimmed the thread so I have probably missed some good discussion. One of the biggest mistakes any particular person could make I feel is forcing a particular viewpoint onto anyone else (which hey is part of why this thread exist in the first…
https://vimeo.com/866826968?share=copy https://www.artstation.com/yukhu www.yukhu.art I'm an all-round creative creator experienced in making game assets, animations from scratch, and 2D/3D concept and storyboards. Software I use include Blender, Zbrsuh, Substance painter, After Effects and Photoshop among others.
Hi! Just looking at the pictures, I wouldn't think they belong to the same project, more like a collection of images. Regarding use of AI: Personally, I don't think when starting out it's productive use it, as it results in giving decisions away and accepting results. Maybe the result will lack personality/intentionality.…
Voting for both Fighters and Stages begins Friday, May 13th 2011! Voting for Fighters and Stages for the Brawl Contest will begin on Friday, May 13th 2011 and will end on Tuesday, May 17th at 9AM PST. Voting for this contest is only open to Polycount Community members. Voting results are hidden from public view. The votes…
Hi again you all ! With the Smoke of War Sniper textures all wrapped up, I am squeezing some work for the Chivalry Arms & Armor contest before going back to finishing the Lina hairstyles at the end of this month. I put together a bunch of helmet designs that are now up for grabs ; some are already attributed but there are…
Hey @finchrupert! I think it can be as simple as knowing what sites are better known by online art communities or which ones do a yearly or monthly (or once in a while) challenge. ArtStation, Cubebrush, and Polycount have contests now and again, so I would keep an eye on their forums, twitters, or facebook pages and wait…
In two days the evolution is quite impressive. While you were on very detailed things, progression looked really slow (by "slow" I mean "quick as a lightning" compared to me ^^) but just the blocking of the armor already looks like a big step forward. It's sad that you can't make it before the end of the contest but I…
Sorry, quick question; from the above example which one do you guys prefer to write from bellow option and why? case subLevel of( 1: case curMod of ( baseMod: -- content editMod: -- content ) 2: case curMod of ( baseMod: -- content editMod: -- content ) 3: case curMod of ( baseMod: -- content editMod: -- content )) OR case…
Hey all, I've been using this script that I threw together for unwrapping cylinders quickly in max. Basically combined a couple of frequently used commands together so that it is just one keypress. As well as solving an issue I run into often in max cylinder unwrap where it staggers the edge along a seam or doesn't weld a…
@Skytthen Thanks for that looks good imo closely reassembles the concept, also I've only recently decided to explore midpoly workflows in an attempt to somewhat streamline my HS content creation, using custom normals in turn learning to mitigate shading / faceting errors, non destructively.