The new "right click + clone" thing is totally strange to me. I much prefer the older shift + click/drag option. I can no longer just shift and quickly click on an object to duplicate it. This worked in both object, and subobject. In subobject mode I can't seem to duplicate polys with SHift + click unless I drag the thing…
Should be interesting what you end up with. In regards to the baking, it shouldn't be too difficult on a model such as this. I recently used xNormal (it's free), when I needed to quickly bake a model and it was ridiculously easy to use and the results were pretty good. I recommend trying it, see what you can do with it.…
Yes, but there can be up to 80 products on the shelves at once. Also, they change the color and scheme of the bags depending on where they are being sold. The diffuse texture ends up being on a master Ai file that can quickly be changed out in their graphic design department. This gives them the flexibility to change…
Looks sweet, think this will be very appreciated if you release it. You are right about that you can quickly burn out, have done that some times before myself, when i thought of doing model packs, but even if you do you already have a few models :) I hope you don't burn out tough, would love to have a pack like this in udk…
she's offering some legit reality cheque kind of advice early in the presentation and quickly descends into a hypocritical asshole realness later the positives is that you generally work with nice(r) people once you settle in this industry & you are not constrained to game art only when working as an artist. she's British,…
Huh, I suppose that might be a possibility. While Colonial Marines didn't exactly flop, it didn't soar either, and sales dropped off quickly after the initial release. I suppose this might have been a chance for Gearbox to acquire an IP that Sega might like to get their hands on. (or at least that a studio that Sega owns…
As far I know Mel don't have any kind of "map" structure. The only suggestion I could give would be to use dags in the scene to emulate it. For example having groups with custom attribues. A group named with your "key" and a custom attribute being your "value". This way you can quickly iterate over the list of groups (for…
Ive seen some amazing examples of people sculpting out in zbrush, retopologizing in another program for for sub-d. I think the main advantage is being able to try out new forms quickly with sculpting, before comitting the time with modeling them good example here http://www.polycount.com/forum/showthread.php?t=65018 Also,…
Cool Johnathan! Here's my attempt: http://dl.dropbox.com/u/2904948/Tools/Martinez_Macro_SelectByNumber.mcr Put the script in 3DMax/UI/MacroScripts/ Restart Max, and look in the monsterBlues category to bind to a hotkey. It works with Edit Poly or Mesh, and there is an add to selection checkbox. I also clear the text box…
Practicing Dynamic Sketching. Using what reference I can find online to sort of "reverse-engineer" the homework assignments that the students do for the course and trying to practice to it myself. I find this course very similar to FZD's Visual Communications class (in their training outline) - which is cool because I…