Just gave this a shot, seems to work quite well overall, much nicer then dot loop. However doesn't appear to work in with the edit poly modifier, and plans on adding support for it in the future?
Hi guys, I finished model and edited in 1st post. Still a lot to learn but I am happy I finished it. Not satisfied with result yet, but hope to make progress in future.
Ah, that was an image that I always wanted to see in a 3D version, glad that someone is doing it. I'm looking forward to the updates and end result. Good luck with the project and finding a job in the future
One thing I haven't seen mentioned here is with the current state of things at Crytek, there is a possibility that CryEngine won't be supported some time in the future. Is it worth taking the risk right now?
It's my final color version, heh. It took many efforts to me to draw :# I hope in future I'll practice drawing more.. and my next lol contest will go better.
I got the pack, thanks to the generosity of two fellow polycounters (I won't name them to respect their privacy but it's much appreciated), the zip is now saved on a secured nas for future use :)
FUTURE-FICTION Wait, you said also to 'transfer normal'. You're saying each of those hair strand has its own UV space and not sharing the same texture at all ??
haha thanks~! Here is WIP of the goblin SDK i am going to be working on between projects. Going to be doing alot more hand painted textures in the future! so much fun!
Skull is too small the face and depth of the skull should be equal in length ideally. Not sure if this belongs in technical talk either might want to try pimping and previews in the future or general discussion.