Barrels have been added to the scene, and I've also placed some fog cards! I tried to make my own but I found that this blueprint by Devon Chiu looks much nicer https://gumroad.com/d/1536da1df298479418d7779772d50252 so that's what I currently have in the scene. As far as the values for the lighting, saturation, and…
I agree with teodar on the roughness values in your scene. Try to reduce the shinyness of your main surfaces (wooden floor, ceiling) and then establish roughness detail in areas, where you want the viewers attention for the detail you put into the scene. For example on the chairs or the guitar case. Overall I think you are…
New update on my mtg fan art: after all the feedback, I have decided to change a little bit the composition using the big structure as the focal point along with a detailed hedron near the camera. The scene has the previous lightmaps, therefore the ground is a bit dark but I will fix that on the next test bake. Other than…
I really like this one, but I feel like its kind of haphazardly arranged. There are so many things that can be focused on but they all seem to get lost in the clutter of the scene. I think the lighting may be whats throwing me, maybe try lowering the light beams coming through the window and make the fireplace a more…
Not really worth bumping dedicated topic for this scene so I figured I would throw this here for any crits. I know speed comes with time but I feel like this scene is taking longer than it should have. Probably due to lack of good planning. Lesson learned I have a whole list of things I need to do left for this scene. *…
Out of a curiosity, could you go more in depth with your motor home critique? You were more impressed by his chair and his dishpit, even though both are smaller in scale. After looking at the Insomniac guy's art, is it his materials or how he laid out his textures/lighting that's holding the scene back? Or do you find the…
Hey All! Here is the latest update to my scene. I changed some thinks around, I wanted to give more character to different areas of the shop, so i dusted off an old Arcade cabinet model I made years ago and Up Res’d It. I also added a nice little plant and some other assets like a record player and speakers to the scene. I…
It's hard to say by looking at your photos, but my first guess would be that you're using a feature of the shader system that isn't supported in Marmoset Viewer. Do you get any errors when you go to export the file? It should tell you if anything in your scene is unsupported, but there's also a list…
Welcome to the forum! Couple things that caught my eye. The colors are a little too plain, or its actually lacking color. Next thing is that the floor texture seems to be catching my eye, seems a bit noisy, can't really tell whats going on down there. Also there seems to be shadow artifacts on the lit parts of your scene…
Nice work, your high poly models are nice and clean as well as your textures. In the scene at the top of your portfolio the light source and shadows don't seem to match, leaving some areas without shadow (bombs). Might help ground them a little more to move your light source up :P The main scene at the top is well done,…