ae.: :D JFletcher: thanks dude. I know, but that was the limit of the cryengine. The sdk is very buggy, hope crytek will fix it soon. SeanEG: i see what you mean, think was to tired already yesterday. Will fix it soon. Josh_Singh: Yeah i also should do the same thing with rest of the body, to break up the model. But…
Dave wasn't at all in my refs, but I see it too now. And @MrHobo, I used a bunch of different refs, but the biggest one especially early was Hakim Kea-Kazim (I might have spelled that wrong. He plays an awesome character in black sails which I was watching at the time. I think it's more visible in the high poly render…
@MrPie- haha Yeah, a coworker said the same thing :) @Deathstick- Thanks! @Dylan Brady- Funny you should mention that painting. While the project started off with the illustration in the first post the current composition is a mixture of that Rembrandt painting and Thomas Eakins The Gross Clinic: And now for tonight's…
@ 4evra and mr_ace, Thanks a lot guys I'll give them another touch up to what you guys said, also the pants I am sculpting are actually denim jeans if that helps? Also I think I'm going to stick with the survivor idea, I'll probably just give him more asset's to make him more 'survivor'.
thanks for your advices, I did a quick paint over in photoshop with the fluidity tool trying to raise up a bit the eyes and modifing the shape of the nose + lower lip and chin before jumping back to sculpting the head. There is also some picture of the kind of face I like : from Ilya Kuvshinov :…
Not sure what you mean by RMA / RGB? Roughness Metalness AmbOcc? If so, MRA / ARM would make more sense to me. Either way I'm not that familiar with UE4 to know. :)
Cheers guys, mrpresident, i do have that screenshot and you know it was pretty interesting look back through some of thos older files. I grabbed a few more comparisons from my wip folder that are a pretty good example of what a rebake, updated color and reworked masks can do. For anyone new to this, when i first submitted…