apply an edit mesh modifier and then export as an obj, should fix the issue. i've had it a few times, i can never replicate it but i know that fixes it for me.
AObscuraGrimwolf, thank you for the suggestions. I wasn't aware that the low poly had to be smoothed, too. Which would you recommend: T-Smooth modifier or smoothing groups?
I watching all good crits and working on that. Within a few days the modified version will be posted here. I am working on the video you showin in Post #18
thank you! This was 2018, I messed with posterization, and curve modifiers in the material settings. I haven't had a chance to try out the NPR, but the examples look pretty awesome.
ya, Rig is used as character RIGging; Creating handle for joints that are used for animation is called "Rig" Mod CPUs / Modified CPUs are the words you are looking for. EDIT: Voted. :)
Hey Zipfinator, A friend of mine has this tutorial (http://eat3d.com/udk_cinematics) and I believe they mention that in a section called "modifying plants", I'll ask him how they did it :)
There are a couple of ways I would handle this. 1. Unwrap the first one and then clone the model and modify it as needed. 2. You can try the copy / paste in the quad menu.
Did you modify the geometry after UV mapping? that could be the reason why you're seeing texture stretching. Try UV mapping those stretched sections again.