@MujtabaYousuf Just keep in mind, at this initial stage when blocking out your low poly, slight shading artifacts aren't that much of a problem so try not to re-edit until 'perfect' because typically most errors are caught when finalizing the high poly mesh. I think from memory Tim also goes over this in depth plus I…
If I may say : you are already overthinking/overplanning this. You absolutely do *not* need this full list of software/creation tools to get started. What you do need is : Getting the Workshop files of a single hero, and do, say, a hat for it. For that all you need is Maya or Blender, and one application to edit/create…
Alot of themes on themeforest templates are hard for people to work with if they want to tweak the site beyond wordpress alone and edit the code. I edit code and create custom sites. I am also offering monthly updates as well. The websites I build aren't just portfolio sites. I create sites for businesses and well,…
You can remove edges with CTRL-BackSpace and the uvs should be fine. Welding can be a problem but if the verts are pretty close then it should be fine. if they cause distorion you can just edit it in the unwrap uvw modifier. a 1 vert tweak isnt too much of a headache :) Try working with 'preserve UV's' on its just under…
Sure, this shot is after I've enabled cross-app: Suite has exported to /Flats, the .tbmat created, and Suite now docked inside Toolbag 2. The scene in Toolbag is still empty. Quick Edit: I just noticed that when mousing over the main Suite toolbar (but not DDO), window focus goes to Photoshop without clicking on anything.…
Bardler: I am trying to focus on props and environments but I spent a long time on the character stuff before making the switch like 2 months ago. When it comes down to what kind of job, I am just looking to be an artist at a professional studio. I don't mind doing props, environments, or characters since I enjoy it all…
I'm having another problem now. For some reason whenever I project onto the turbosmoothed highpoly, the resulting bake is completely black. If I collapse all the turbosmooths to editable polygons, then attach them all to one object, then it will bake, but then my scene file gets like 10x larger and max runs about 10x…
Well this is a pretty pathetic update, but I'm thinking about opening up the scene a bit horizontally, so it isn't so vertical. I spent a good number of days figuring out the terrain editor (which I probably won't need) and playing with the clouds (can only edit by hand with xml?). There is so little documentation on…
Hey cheers for the help Warheart, I've created a simple little script that creates a bone and then copies the animation for the frames. The only problem I'm having is that I don't know how to get MAXScript to check if a keyframe has been created for the object , and then copy just that frame. Right now it's just copying…