Hey Maiz, you've got some nice work in your portfolio. Carbine: The carbine is a nice model, nicely presented. Some nitpicking here but you the chipping on the wood feels a bit blobby and there is a hard edge that you can see on the handle. Looking at the wireframe there are a lot of pointless edge loops that you could…
(i'm in the same position as you, career wise, so consider this an unqualified critique) Hey Victor! The (chronologically) first five models in your portfolio look really good, very aesthetically pleasing and I could see them appearing in a videogame. The topology is nice on those five as well. They do look low-poly and…
Man My brother and I used to play "Ninjas" in the 80's with lawn darts, throwing them at each other and then dodging so that they darts would stick in trees. My sister refuced to play and stayed inside. The Increadible Edibles barely were edible, and the bottles for their sauce looked just like the Creepy Crawly's…
What ends up in the game engine is triangulated. You can use whatever works best for you. Quads are great because it allows for easier selection of rings and loops. Tris are often great for organic forms. You might want to force triangulate a non-planar quad that might be auto-triangulated in the wrong direction. afaik,…
Thanks for the comments guys! Haha yeah, but without that wonderful 2500 ingame vert limit or whatever it was. I have no idea how well or if it will sell, the goal is really to make a system that is generic and flexible enough that it would have a wide market. I think this sort of system would work for someone who wants to…
I am pretty sure there are no "rules" about prices, its whatever you want to set your prices at. Artstation is a really global marketplace so you have people from around the globe selling their work at different price levels. In general I do feel people tend to underprice their assets, especially tutorials and stuff like…
CPUs: Don't use UserBenchmark.com for any meaningful comparison, they're biased AF towards intel. You only need to read the CPU summaries to see the bias in action. Intel get glowing summaries meanwhile AMD get slammed by some nonsensical comment followed up by an alternative intel recommendation. Also, while they offer an…
Wow thanks for the responses everyone! @Eld: Thanks for the second, I've got it downloaded and it's making a good bit of sense already! @Dr Jekyll: Thanks for the advice but I'm not in school and I don't know anyone currently attending college. I am thirty years old and I work a low paying job, so the cheap maya solution…
alright, I'll try to help, I've worked on 5 MMOs as an artist. I do have to say, you sound like you're biting off more than you can chew. I've got a good amount of experience and I'd consider a 2d platformer too complex for a first game. If you've never made a game before, I suggest making a simple block puzzle game like…
I like how you are approaching this, its a good way to think things through and get some really good ideas worked out before you start committing to things, nice going! I personally think most of the silhouettes are kind of noisy making a lot of them look more like remote detonators than actual grenades. The function seems…