Agreed, careful with the scratches. Form follows function. The shape and location of those just doesn't make sense. Think more specifically about the location of elements like that and you'll be much better off. Lay them out in specific places on the model. Not just in emptier areas.
Yeah, when doing sub-d work on curved/rounded elements like this cylinder, it's always best to start with a LOT of edges. This will help support that sort of detail without pinching/smoothing artifacts :) right now you've got 16 sided cylinder, try it with 48!
If anyone has any suggestions on a good way to do that leather grip that would be very awesome as well as I was thinking about adding some of those spike elements to the hammer like in the top image? What do you guys think? Thanks very much
Cool idea for a project :) I don't know what you're modelling in, but to help us help you it would be helpful with some more ambient occlusion or wireframes on your WIP shots. Right now it's a bit difficult to make out the different elements in your pictures
Getting closer. At this point assume I'm done with everything and feel free to let me know if I'm missing something. I hope the walls and floor look better now? I will add the transmutation circle and possibly the bucket of "human elements" on the ground. Any thoughts?
no good way but here is a really hackish way. edit: will have to post later for you appeenty my phone can't copy and paste python and have it formatted correctly. it is still a big hack job to do since you are actually quwrory the viewport ui element.
Get planet earth, hit episode 4, it's all about caves, mostly amazing though. You'll achieve the horror-element by lighting it properly. [ame=" https://www.youtube.com/watch?v=ViuWH7LgoNo"]Planet Earth-Caves E04 [HD] (6 Of 6) - YouTube[/ame]
Looking real real nice! Great atmospheric effects as well. You gotta remove all UE4 UI elements out of your screens though!! That silly XYZ axis on the bottom left shouldn't be there. Or the object pivot in the first photo. Gets in the way of the nice screens.
Hey guys, thanks for all the feedback on this. It has really helped focus in details. After a few days of tweaks, I am hoping to call this done! Having specific grunge to root certain elements helped out significantly, as well as the newspaper set dressing. Cheers!
@Obscura I do not know if Zbrush allos that but I'm pretty sure I can put together a quick little script in Max to assign random colors to sub element in a mesh which should accomplish the same thing if I understand your idea correctly!