Careful, we're getting into some serious intellectual and philosophical heavy-lifting territory if we're debating whether interpretation changes the actual event. :poly142: You've got a great point about artist intent not always being audience perception... Heck, if that wasn't the case, I doubt we'd hear Green Day's Time…
I will :) Because we are now sort of getting some where! Ok so I have 2 tests, one is this building made up of tiny objects so lets say 6 different types of them that are instanced to form one building. These objects all contain the same 1024x2048 texture and I did some "Smart UV Mapping" to make them all fit together and…
hope this helps Start with a simple base mesh in max and import it into zbrush. I duplicated them out so I had 5 large bricks. I also made 5 shorter bricks but for the purpose of this tutorial I will only show you how I made 1 long brick. Before subdividing the mesh turn off the smoothing option ( SMT button) I didn't add…
I don't get it. Why is this part of the issue? SUNSfan is somewhat right in that we sorta lump DC together with the rest of the organisations, but that is for good reason - the issue is not about DC doing what they do. Nor is it really about organisations scamming artists (though that's bad too and is addressed in…
So this is kinda interesting. When we presented objects most of the time we had a lot of leniency to do it however we wished. That being said most of our stuff kind of ended up looking like stuff that previously existed. There is still one catch with this, you're asking concept artist to design for 3D guys. Imagine you're…
Hazardous: I totally agree, the tools need to start maturing- we've been in this position where the tools we use are designed to keep up with the new advances which were pretty major steps. I remember when Doom 3 and Far Cry were first announced and people were having nerdgasms over the normal maps being used along with…
Mmm, where to begin. First off I guess would be saying that the finished product looks pretty good considering. Not bad first crack at low poly at all but now for the crits. 1. Your model looks like pieced together primatives and hardly does that poly count justice, there are a huge number of wasted polys in your model. I…
Don't believe all those positive reviews there is quite a lot things still very wrong with Unity3D. Sure they will upgrade and fix the flaws and gabs but it is NO WAY close to what they claim in their ads and website (just like adobe, autodesk,microsoft,... software).. Here is a list of things that I really hate so far, my…
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Hey folks, I know a fair few of you are knowledgeable when it comes to Maxscript stuff... I've been dabbling with a little bit of it just to make some little macroscripts to bind to hotkeys now and then. Right now I'm doing some highpoly stuff, and I've noticed some annoyances about Max for this - if I'm modelling in…