Depth comes in two varieties, (sorry i'll use ue3 terms dunno what proper ones are) Pixel Depth is the distance from the camera to the pixel on the object. Scene depth is the distance from the camera to the pixel on the scene either in front of the object or behind it. With pixel depth you can make the object change color…
Good question there breakneck. The sword mesh is NOT done. A few days before I left for Colorado (where I'm at now) my 8600GTS(or GS?) came and I forgot to load it on my laptop!! This week is my "Get my scenes done" week ... but life just so happens to make it that I don't get all of it done. When I get back home I will…
Sadly, not a huge update today. Been hitting lots of bumps in texturing, I don't think UDK likes plain textures very much. Also tweaked lighting again Thanks for the past feedback. I agree I need to push and pull more polys in the cliff/rock area. For lighting, I've basically followed the lighting in Eat 3d's UDK dvd, but…
Update: Scene is starting to near the end. Added my landscape mat which needs a bit of work but is coming together and I also grabbed some free speed trees from their website and threw them in the background to help make my scene feel more placed. I also added some lanterns and fog which hopefully adds a bit more…
I believe that the lighting in this scene is to generic and bland. Almost as if those were working lights. I could see some bloom on the sides of the dock that the sun is hitting, with some nice reflections and glimmers from the water, with shades of greens and blues. More dramatic shadows that give the scene mood. I can…
Not bad, can you tell us anything more about the scene. Is there a polycount budget? What texture sizes are you using? Is this in game? Posting textures and wireframe would help with crits. Also, if you have any specific goals, or story line behind this piece that would also be helpful. Not knowing any of the above, I…
There was a method for importing new Maya version scenes into an older Maya by using Maya´s ASCII scene file format and edit by hand, which I tried successful with older Maya versions, don´t know if it still works with 8.5 and 6.5. If you want to try it you have to save the scene in Maya 8.5 as a MA file (Maya ASCII), open…
I was relying way too much on the lighting to control the colours in my scene. Here's a new iteration. Pushing the colours in texturing atm, still playing with scene composition. Threw in an older version of the rat @Torch made. Him and I gotta decide on a placement for this little dude. Was going to stick him in the…
Hi, Industry wide there's no particular standard naming convention. I for one like scenes that have been labelled / named appropriately. Each studio will define their own conventions. The benefit of following conventions and keeping scenes tidy in a studio environment means that if another artist has to pick up your work…
Thanks to you all! :) As the mech is inspired by art from the Swedish artist Simon Stålenhag, the plan os to make a scene in a similar style. The idea behind most of his art is to take a classical Swedish setting/mood and then add robots, dinosaurs or some odd scifi things (he has also done this with some American scenes).…