I heard legends, but discreet told in a press conference that they would still need to work on allowing to dysplay viewports with shaded polygons in gouraud shading ! can you imagine that ?
In game art, if you can save a few polys by using a tri, do it. It is frowned upon, however, for high-polygon models because it can cause smoothing issues and such.
TBH I think you could get the same amound of detail with a 3000-poly mesh. There are too many polygons which don't help defining the silhouette at the moment.
Those rock formations in the background don't look like they've seen hundreds of polygons, much less millions. The terrain texture doesn't look terribly detailed, either.
Hi there. The images in the original post are no longer being displayed. Somebody please advise how I can access them. Im in the same struggle to understand how to render the female body into polygons more accurately.Thank you very much.
Hi I'm pretty new to 3d art, I think my texturing is better than my modeling but here I go: One handed axe for a first person medieval game 2048 x 1024 texture 600 polygons
how to model the middle joint of Y shape ?i just model two polygons but no idea to the joint ,need to use which technique in maya to joint smoothly ? http://imageshack.us/photo/my-images/138/63906018.jpg/