woah, looking at it for so long makes it hard to see errors but I knew something wasn't right, I guess a lot :) thanks for the paintover, I'll keep going at it
yay. you need to post around here more often... >_< One tiny error. The 'Spacing' checkbox is under 'Brush Tip Shape', not 'Shape Dynamics' as you suggested.
Error starting application. Missing glut32.dll Also if your gonna need low poly models then try to figure out a number the modelers need to limit themself by.
I'd say keep focusing on the Surface Deform approach, as the concept of simulating a detailled garment using a lower-res proxy version is indeed the way to go IMHO. The error about the target being invalid is likely to be solved by triangulating the proxy mesh. Once you get that solved you'll be able to fully dedicate…
Lady Death Fanart Collectible: Part 7 Cuts and keys Hello guys, this is the final entry of this process, it’s a long post but maybe you can find some useful information. Cuts and keys Before explaining my process to create the separated pieces I must say that it’s mandatory to understand how scale works in Zbrush. For this…
Getting feedback on your work is important, because it will point out the errors, and possibly tell how to fix them. Consider posting your work here on the forum and ask for feedback.
You've got what looks like a bake/shading error there on the last image where the fire select is. Maybe a weird shadow? Either way it stands out on that last image.