The flipping normal maps can depend on your maya version. For example in maya 8 and below if you had a model with a normal map and you inverse scaled it, you would end up with an inverted surface normal on that object. However in later version, im on version 9 this does not happen and the view port will allow you to do…
Daz is a good source.. But dude.. A Walmart starter kit is going to be shit. Go to a hobby or crafts store and look into name brands like Paasche or Badger. Depending on what he wants to do and the size, a bottom fed is good for larger surfaces, but can clog easier. A top fed can take smaller doses of paint, and wont clog…
Hail my extremely detailed diagrams made in photoshop. Red dots are verts, black are edges. After you've tied off your n-gons into triangle groups. I think these days in next-generation games people create a high-polygon sculpt from a base mesh created with a polygonal software, and then they import the finished hi-poly…
Never use meshsmooth/turbosmooth. Learn to use smoothing groups from the start. I know the Joan tuto uses it but its a terrible habbit to get into. Once you actually know what you are doing you can use it for subdiv modeling and hard surface stuff but untill then leave it alone. Big improvement but still a long way to go.…
Thanks for that link. Does he have a actual skeleton underneath though? Can zbrush "conform" one shape around another? Like say I built the skeleton. Then make the basic muscluature in max, come back to zbrush to really fine toon it. Could I keep the tendon areas conforming to that skeletal attachement area? Yea, its a…
Lighting is inconsistent, looks fake. The top towers or whatever they're called have a dark side away from the main lightsource but the bridge and building on the right side have a secondary light (probably a point light to fake some ambient/bounce light). Fake lights are great but dont overdo it. Try to keep it…
It seems like the general consensus is to either just stick with the current programs or spend time re-purposing them to fit our needs. This is a little disheartening. @PolyHertz I completely agree with you there. I have yet to see an app that can fully let you drag and drop and build out your own custom UI like modular…
Hi, quite long since the last update but I have a bunch of images and question for you guys. I decided to give up on proper UV, since it's my first model I would rather focus on baking and create some nice material, I started adding some materials also. I think I need some more knowledge about proper baking before I will…
I kind of like the weapon arms idea, personally. But I agree that they need more interesting details, in so much that they are kind of plain and a little blockier than the rest of the model. I'd also revisit the cracked, weathered effect you have going on in the sculpt of the armor pieces. Right now the hi-poly sculpt…
"Out of curiosity, why was this approach chosen, rather than making the engine use an industry standard tangent basis like MikkTSpace?" The engine uses MikkTSpace since the release after August 2013. Ryse was shipped with it too. It is just not exactly compatible on every level of the implementation. The reason is that we…