lol... no. Go and pay to see it then. You pretty much described the movie right there! It is fundamentally ridiculous. They clearly sat down right at the start and said "Physics? Nah. Chemistry? Nah. Basic science fact? Nah. Wayans brother? Yeah. OK, let's just make things spin around and blow up, and have sword fights in…
Hm... try opening UTPlayerController.uc (in development/src/UTGAME/classes...ithink?) and, under the very bottom there's a section called 'defaultproperties'. between the curlybrackets that follow it, try adding the line: TimeBetweenCameraBreathChanges = 9999.0 You might have to change the read-only flag on the file to…
Use a shader of your choice like a blinn or a phong shader. Add the normal map in the bump map channel setting it to tangent space normal. Place your lights, set your renderer to mental ray and render away Dont forget, for mirrowed normals you have to flip the coresponding color channels in Photoshop so that the mirrored…
I'm working on Speed Freeks, a Warhammer mobile game. If you watch the soft-launch trailer, from 9 seconds to about 13 seconds , you can get a pretty good idea of the overall look we achieved. https://youtu.be/MEYFff3Rn6M?t=9s The lighting is not realistic and it was done to make it easier to avoid objects. But we have…
Download the marmoset trial, or get a veiwport shader for max, Max renders will hinder your work and your workflow. Until you can set up an amazing render you wont be able to see the maps working together properly where as getting it into marmoset will eliminate this problem and you can see exactly how each map is…
Hello I have experience with 3ds max and Vray renderer... I need to simulate a spefic real world building/lighting issue-question-problem in some software (light simulation software) and get REALISTIC, TRUSTWORTHY, physically accurate results that i can use/count on in real life when (eventually) i will be moving with this…
It's also illegal to take pics on the London Underground. We had a bit about it on the GTP website from back in 2000: [ QUOTE ] R.Gething finds out more... with the LUT. Rhmm. Although I am the talker of the group I knew this was going to be a toughy. I wasn't sure how to play this but I decided that If I lied to her we…
It's been a while since I posted any updates. I managed to finish the highpoly, retopo and UV the model. It has 4 texture sets and has 45k tris. A little higher than what I aimed for but I think it is fine considering it's a portfolio piece and not an actual game model. I also managed to block in the colors in substance…
Agreed, it's solid. As for some first impressions I had: The Untold house looks atmospheric and seems mostly realistic, but many edges have very wide bevels and are lighter like you might do for more stylized stuff. Edge wear is real, but usually not as extreme and even as that. The big round arches over some of the doors…
http://www.debevec.org/Probes/ - there you go, the techy bits, and a place to download some free light probes. But it can become an expensive sport if you want to do the shooting yourself and if you want to be serious about getting great results. You'd need either fisheye lens or chromeball (which you can actually get in…