First thing that bug me is the scale of the overall scene. plus texture details are also very big and compare to the things around. I think you are following this https://www.pluralsight.com/courses/game-environment-modeling-fundamentals Look at the scale of the assets to each other. Make the longer bridge. right now scene…
Im liking how the scene is coming along! As R3D said though, you should definitely age the walls a bit and have some broken tiles in there exposing the material behind them.Using a different material on some of the walls too like just normal plaster walls, or half plaster, half tile would help break the monotonous colour…
Thanks for all the great feedback guys. I will definitely be fixing the stools, I've look at a couple of references and have seen alot of bars have their stools going straight into the ground, but it does not look good in this scene, so I will definitely be adding a base. The lighting has also been in a pain as I was not…
well lightmaps in UDK and AO aren't the same. AO is natural shadows, like the shadows in a folded paper. lightmaps are generated in UDK based on the lights you created around this mesh. the reason why UDK doesn't share lightmaps between meshes is simple, a lightmap for a mesh is created for each mesh you have in the scene,…
I used a 3D program to visualize the lighting, so something has to work but I could make mistakes within the scene. For example, one major error I had was both models were wearing the same clothes, when my drawing has them wearing 2 different skirt designs (one "hoop" and one "long one). Another scene error was I had a…
Thank you, I appreciate the feedback. I've actually been following 3dflashers piece as he's progressed. There is no lighting in this scene right now. Basically it just has an ambient light to create some mood. I want to focus on lighting this as soon as I get it in engine, so I'll focus on that later. I am really early in…
Nice work on your scene. Okay, first of all, that black background is totally killing it for me, there's no such thing as a black sky; at least use a color and you can make it really dark. Your textures make everything look really new, unless that's what you want, but it would be more interesting if you break it up more.…
Saw it last night. Lotsa fun action sequences, and not all of them were robot-on-robot slugfests. It was refreshing to see them have a lot of variety to the fighting scenes The story was suuuupppper silly, like Andreas said. It's a shame to see so much work go into the action/CG/wittydialog/character building while the…
First blush, the outside area is just killing any composition you have going on. Blown out that badly, it just dominates any scene that it's in. It commands my attention when I don't think you want me looking there ... The scene is a little muddled for me. I can't tell what a lot of the shapes actually are and you have a…
I don't use that program but I'm going to guess at either a problem forming the vertices going from MDL to SMD with the StudioCompiler (Did you do the renaming thing? And what SDK did you configure it to use?), or maybe bones causing the problem. Do you have an option to skip animations when importing? When I imported…