pretty cool. not sure what the functionality of the buckle is on the helmet, but over all it is good. The samurai helmet is actually an idea from the original concept art bundled with the model (from the workshop page)? I am surprised there aren't any in the dota shop.
I think WindowBox might be the one Mark is referring to. I used it to recover my windows after my second monitor died. I don't know if it has the functionality you want, but it might be a starting point for your own maxscript.
I'm not exactly sure what it is, but it definitely looks functional. The design is nice and slick, but for some reason I think I'd prefer to see the low poly version rendered. I'm strange like that. Anyhow, the lighting in the first render is best, no doubt.
Here's a script emulating the "Target Weld" function from Max for Maya: http://www.highend3d.com/maya/downloads/mel_scripts/polygon/2194.html Might make you feel more at home. :-) Make sure to set it to a hot key for quicker access.
Tried to enter this last year but our uni doesn't support it and there's not much choice of game programmers in Staffs. We probably would have made something quite nice to look at but would have been lost on making it a functioning game. :poly116:
I'm surprised some programmer didn't make it so you couldn't have multiple functions bound to the same shortcut. It's just lazy programming, especially for something that would take less than 20 minutes including a coffee break to implement.
There can be noticeable quality differences in USB cables, mind you. I have some cheap ones that just don't work with certain devices (they're only good for charging purposes), switching them for higher quality ones restores functionality.
gota agree with steak, but i supose if you dont know wot its meant to do , its hard to design a machine ... machines are suposed to have function ... if you are following a scetch , lets see it . you may have it exactly right ..
2.48a is out with a number of bug fixes from 2.48. http://www.blender.org/download/get-blender/ Development of new features for trunk has been frozen so that existing functions can be ported over to the new core. Next stop, 2.5!
I was wondering if anyone else has had this problem: the SetSpeed command does not work in the console command or as a Kismet function. Kismet changes my player size and field of view when I tell it to, but not the player speed. I'm using the July 2012 build of UDK. Thanks!