okay, I like the top render (dark), i imagine seeing some ghosts loose or the crater hole that gets created in the street (in the show) letting all the ghouls (just adding some glows) and such out of the containment zone lighting up the night, would work also. (probably can be found online, idk the episode) Always such a…
I'm fine with mechanical animations and moving objects around more or less convincingly ... but skeletal character animation? Yeah i too find it a total bollock. In prototyping, which we do a lot of, there's no money for an actual animator so i'm having to do the lot, and i just haven't put in the hours to be even close to…
you have some interesting ideas and a well-thought out design process, and i love your logo concepts. some of the final stuff has me a little put off though. your circular "primary" logo has this composition feels kind of awkward and busy, especially with the color palette, the background of it, and the scroll. the ornate…
Hey @Alexei9632 Let me see iff I can help. THe best advice I can give, which is also the advice I take myself, is that You need to find a quality bar, and get as close as possible to that. You like certain architectural renders? will try to make it look like the pros who do that. You like the art from a specific game…
Thank you Razgriz! I definitely agree with what you have said. I am working away here trying to get more content for my portfolio. Hopefully it will help bring out the portfolio when finished. I have changed the text, and imo it has drastically changed the feel of the main page. For the better. Thank you, greatly…
Hey guys, so its been quite some time now since i last posted on this. I've got a few mech animations sorted including a walk cycle, a run cycle, idle and strafe left and right (the strafing isn't as good as i'd hoped) but these arn't much of importance for the final project. I've also got several animations of the gun…
Yup, Maya only. I'm running Win 7 Ultimate 64bit w/SP 1, for what it's worth. I searched around before posting here and either found very similar threads that never got answered, or things that were similar but didn't help me. For example, a common thing was to disable Threaded Optimization on the graphics card by going…
Well bollocks. Non-griping, actual thought out response: how does the modular approach balance with keeping the number of polys in a scene low, for a game setting? Is it more a matter of minimizing poly-count for a modular block, and then the fact that the block's simply being instanced means that the engine only has to…
All the things the guys posted above. It's important to have your name and website link on images because someone may save it and look at it later and not remember where it's from. The first thing I saw when I loaded your website was that the thumbnails of the 3d and 2d section being about the same character. It just made…
I really don't know what to think about this, neither as a developer or as a consumer. I do not think that the DOTA/TF2 marketplaces are comparable, both of those games are F2P and (afaik) content providers are not selling direct to consumers. They're also far more popular than Skyrim. Currently Skyrim has about half the…