Wow! Thanks so much for all comments guys! I really appreciated all! Well, I won the contest!:) Congrats to all participants and winners. Some really good finished and unfinished entries. That was a really good contest, amazing theme, with a great structure. Hope to see more contests like this. Thanks!
Hello. I made this for the Reallusion Digital Human Contest 2020, and won 1st place. https://www.reallusion.com/character-creator/event/2020-cc-digital-human-contest/winner.html Part of the requirement of the contest was to post WIPs of the character on ArtStation's blogging feature. So if anyone likes to see how I made…
1M+ images from the best of games, cinema, and classic art - all in one place. State-of-the-art text search and visual search included. Get it here Let me know which games you want added! Any and all feedback on the UX is also appreciated. (I got tired of never having the time to finish games and missing all the stunning…
FINAL ENTRY: Name of the artwork: fear of the dark Backstory words count: 72 The beast poly count: ~80 000 ( the beast and part of the beast( hands,paper)) Pedestal poly count: ~4 000 Software: The beast: Zbrush 4R7 Pedestal: Cinema 4D R17 Texturing: Substance painter 2 Rendering: Thea for C4D ( thea presto ) Rendering…
Umm, I said POLYCOUNT not valve. And didn't this thread say that they were planning updates do POLYCOUNT.COM? So why not add a noob showcase to winners of the noob contest. Not just dota 2 but also the rest of polycount. I've never heard anything about valve hosting a noob contest. But this topic is about polycount's…
[ QUOTE ] Why not just make the new contest to do work for the Blizzard contest? Kill two birds with one kick ass stone. [/ QUOTE ] I agree, if you don't win with blizzard you have a shot at winning in the polycount contest! Nice start Sectuars, but from what I remember, the protoss were significantly taller and more…
I used Unreal 5.3, but that shouldn't really matter. The issue your facing is most likely that you didn't put the .uasset files in the right place. Make sure that the downloaded VAT folder is directly in the content folder of your UE project. So, the file structure should look like content/VAT/... If you attempt to move…
Also what is this supposed to mean? "Your final workshop upload must include your final in-game art contest as outlined on the Workshop page. They can be uploaded as either .zip or .7z." My in-game art contest? Also how do I add the "tag" that is mentioned in the contest rules in the workshop? I don't see a way to add it.
This is one of those situations where there's a real distinction between 'can' and 'should' You absolutely can use 7 texture sets on the turret and there's no reason to not use 7 texture sets on the turret if your use case justifies it i.e its big and important and you're taking full advantage of the resources you're using…