Great point with drag and drop. I confess I haven't used it much. I'll create a ticket for it! The flickering is a known issue and is hopefully resolved soon with large image support. In the meantime try some tweaks in the settings like turning off mipmaps and see if that helps! Bit depth is a big topic. It is on my to-do…
Hello again and thank you for checking out this forum. For this one, I'll be looking for 3D Artists and animators for another project that I've been involved with as we seriously need more people for it. This is Radiant Force. It is a superhero audio drama series about four women who, upon discovering four ancient gems,…
Happy Thanksgiving polycounters. Thanks all you guys for the helpful crits and solutions. It helps me re-look at the concept with a different focus. @ Alberto Rdgz: You've got a good point. It's so obvious they should be bigger too, how did that slip by my eyes? :) @ Ex-Ray: I was aware of silhouettes, but this talk of…
Cody: Yeah as soon as possible "Dog" killingpeople: Ahh yeah the title contains all the evidence off a nooby model. "school assignment" and "spaceship?" witch kinda implies i don't have a clue what i'm doing :P i'm still just a first year so i guess it's kinda true though. IronHawk: Oh no you have figured it out :P…
I apologize in advance as I haven't had the chance to reply to several messages here so let me do that now No but i recommend the following Blender addon uv-packmaster. It offers a limited free version and a paid version, its very efficient and thanks to its C++ code very fast at packing. The upcoming Pin & Relax might be…
Thanks a lot for the input guys. I really appreciate you stopping by and taking a minute to look. iva : Jungle is up. Button #2 though. :\ kp : http://benturner.net/iheartkp.htm I'm officially the guy with the retardedly long buttons. I'm gonna start working on a more interesting design here pretty soon. All of my buttons…
Making a silver tea set for Ever, Jane. Just blocking out some shapes and forms right now. Should be super fun to make :) If you've any ideas along the way, please post! ref: First Blockout: (super rough, but they always are :) Just getting the general proportions... First thing I'm tackling next are the feet. I'm…