Hello, My name is Fedor Roslyakov and I'm currently looking for: -Freelance work -Remote work -Onsite work in Finland My portfolio: https://www.artstation.com/fedorroslyakov Software: Blender Substance Painter Substance Designer Zbrush Unreal Engine Photoshop SpeedTree Contact: froslyakov5@gmail.com
You dont necessarily need to merge the branches into the trunk, you can (re)use banches and stick them into the trunk. To get a smooth shading, you can adjust the normals manually to the direction of the trunk normals (like speedtree does) There will be seems in the UV mesh anyway.
This is the UE4 demo I'm making.I used megascans and some paid resources to build forest details. It contains the model of Archmodels Vol. 182. :) The tree is made with SpeedTree 8. The entire scenario is based on Unreal Engine 4. Now I share some progress. Enjoy ~ My Artstation:https://www.artstation.com/bowcn
This hotel lobby that hit by an earthquake and flooded with water. The scene is put together in Unreal Engine 4 and this is the first
project in which I use Substance Painter. Furthermore the tree that you see on
the image comes from SpeedTree. With this project I wanted to learn about Unreal Engine 4 and…
Thanks guys ^^ danpaz3d: For the tree i wanted to try Speedtree, but for the only tree in the map, which is supposed to be unique and original, a sculpt will be better. Defenitely on the to-do list ^^ FullSynch: yeah don't like these very much, but they were in the miniature, so I had to put them in the scene :/
This is a tropical level in UDK, I made all of the assets. A lot of veg is speedtree. [ame] http://www.youtube.com/watch?v=P3BiTFbNY8Q[/ame] Current WIP, which am hoping to make into a simple coop survival mod. [ame]http://www.youtube.com/watch?v=9f5KNjvEnKo[/ame]
Thanks, yeah the water drops is a normal map and roughness that I added in the material editor on top of the normal material. I actually have a color variation node(from speedtree I think) in my material, so I can crank that up a bit if I want.
Superb work, man! I don't think I've even seen many works with SpeedTree match this level of work. Not only achieves a nice realism, but it has a nice aesthetic to its organic touch that even procedural generation can miss. Just one question (if it's not been asked already): Are you using any Subsurface Scattering with the…
This video has some good tips and techniques for doing trees without the likes of speedtree: https://www.youtube.com/watch?v=LR7s_pFqVWo - possibly more of a realistic look than what you're going for, but it might be useful. All of his videos are worth a watch. Good luck, and keep posting updates, even if you don't get a…
well there is speedtree, but i dont know how familiar with that you are. you can do it through the material editor but thats a lengthy proces. you may want to check through Adam's lengthy evil genius hidden forest base thread to see if he mentions anything about that in there.