I don't know what GML is, is there a program you can view the files? Anyway, the main problem is that you are getting the vertex color incorrectly. The function expects a map vert index, but you are giving it a geometry index. The number of vertex colors doesn't always equal the number of geo verts. For example, a vertex…
We do this here (I use a PS action, which I hesitate to call a script - are you guys doing something fancier? I just have an action I run on a doc that I paste my baked maps into in a certain order that breaks them out nicely for me). James Taylor had a quick save script in his vTools and eventually a tech artist at work…
Hi, Thanks for trying. I think it was on http://www.conceptart.org/ back in the day. In one of the scenes, I remember him getting chased by a bunch of rottweiler's. And it had a kind of Mac 'n' Cheese vibe to it. https://www.youtube.com/watch?v=auR8-0MG11g&t=80s
N-n-n-necro thread. Well Hazardous, looks like you'll be able to take credit after all. http://www.joystiq.com/2012/12/28/edge-of-twilight-finally-slated-for-summer-2013-release/
Alright, my loops were off by one number and I was't accessing the colors as arrays. I've definitely learned. Thank you so much guys, it works perfectly now. If there is one thing I could change though, it would be to print the hex in capitalized letters - right now they're lower cased. Here is my final code: fStream =…
What kind of specular model are you using this Schlick fresnel with? "standard", it's float base = 1.0 - dot(V, H);float exponent = pow(base, 5.0); float fresnel = exponent + F0 * ( 1 - exponent ); You might try to divide that last bit by a value, to get a 'roll off' Here's a Kelemen Szirmay-Kalos brdf/specular w/…