@Khaja I have been doing a lot of read up online.Turns out bsp isn't the best especially when it comes to performance and fps.Static Mesh is the preferred way to go.I find that a little wierd.Usually when u use something that comes with a software performance and workflow should be way better than when u import something…
Texture paint only supports static mesh actors afaik. And in UE3/UDK (they might have fixed it in UE4) it wouldn't work if the mesh had no collision, because it relies on traces to do the painting so you'll need to make sure the mesh has collision. Also in UE3 it wouldn't support painting textures on LOD's of the model.…
Weekly Progress Update This week, I focused mainly on locking down the main building and pushing my material workflow a bit further. At the current camera distance, I don’t feel the building needs much more surface detail. If I do decide to push it further later on, I’ll most likely rely on decals rather than increasing…
Refreshing the banners! Send these people some love, let 'em know you care as much as we do. In no particular order...* https://polycount.com/discussion/211023/sea-of-thieves-anniversary-update-environment-level-art-dump * https://polycount.com/discussion/221392/sketchbook-frank-polygon/p1 *…
Hi, I am Scott Petty from Aesthetic Games Inc. We're currently looking for a talented 3D Character/ Creature Artist that has experience with highly detailed horror creature models and various enemy types. For now, this is just a small indie self-funded gig, but I can do my best to compensate the right person, starting at…
Is it possible to create individual origins for each square in the vector noise node in the material editor and be able to scale them by each square origins in ue4 or ue5 equally? This is possible with the tile sampler node in a lot of 2d texture authoring softwares like designer, Texture lab, material maker e.t.c. Wonder…
Hey All! Will the advent of UE5 upon us, I decided to resurrect my BART Train scene. No changes to the meshes were done, this was my way of testing out the Realtime, No Bake lighting and Reflections using Lumen and Raytracing. It by far is amazing so far, Just a few settings changes and I'm able to get similar if not more…
Did a small research on anamorphic lens flares in UE4. I wanted to add it to my scene, but it looks like things are more complex than I thought. Quick summary: - You can't make it via image-based lens flares in post-process volume. Even more, those lens flares are extremely expensive, so I can't recommend you to use them.…
Hi guys, I apologize if this has been answered before, but I've been researching my problem and could use a little more direction. My roughness texture in UE4 look vastly different from SP. From what I understand I need to uncheck the sRGB option in the texture parameters (I've read for "BaseColor and Roughness" and…
Do you mean texture arrays in one texture like The Witcher workflow? lele83 said: Is this the one you are talking about: https://80.lv/articles/ue4-gradient-array-mask-material/ Would be nice to have like 8 or even 16 materials in one. Is there a reason why ue4 or ue5 hasn't implemented this fully in the last 5 years?