KING ARTHUR is an Honourable Mention entry for ArtStation Challenge: The Legend of King Arthur. And I decided to make a short tutorial on how I made the character. This is not a step-by-step tutorial but I will show you some techniques, tips and tricks that I used, as well as my workflow on making realtime characters.…
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It just means you can't use loops and rings to select verts for weighting. It's not impossible, you probably end up doing more weight painting and or selecting verts by another method. There are a lot of modelers out there that don't care about loops or poles and that makes weighting a quad mesh almost as much of a…
Hello! My name is Sergey. I am 3d environment artist from Minsk, Belarus. Im here with my brother in arms Pavel and we decided to make a throne room of a little king of thieves. Weve spent several days searching for a good idea of our throne room. And from tons of concepts we chose the one we like the most - the throne…
I know there wa s adiscussion on the king kong game a while back, but I can't seem to find the thing. Anyway, I remember a number of people lamenting the lack of normal maps and fancy pants special effects. Well it would appear that if you've got the most powerful gaming machine money can buy, theres a PC version of the…
I love SF & Horror movies, it's the theme of this effect, for the hole, i see this more like in Interstellar, not just a black hole, an effect a little bit like the portal of stargate for the water aspect, and maybe dust, smoke like a galaxy for the creation around the hole. The worm is simple vision of an alien worm. Do…
Hi everyone, I’m currently working on a new project to refresh my portfolio and experiment with some new workflows in ZBrush. I am modeling this vintage hand drill in 3ds Max, using a variety of reference images to create a unique design. My plan is to bring the base into ZBrush to generate the high-poly version, so I’m…
Hey everyone! 👋 I’m Raúl, a passionate 3D Artist with over seven years of experience, four of those in the video game industry, creating immersive visuals and bringing creative visions to life. My journey has taken me through exciting projects in the video game industry, where I’ve contributed to beloved franchises and…
The resulting texture map is ok, but there's still stuff you could do to improve it. The map itself is kinda muddy, the chest and shoulder/wing area is nice as you have a lot more sharpness to it, but the rest is kinda blurred. I'd recommend going over it and sharpening up some areas, increasing the value range (dark to…
I don't know if "less detailed" is necessarily the name of the game, but IO do agree that the wood looks like carved stone. It might be that the normals on the wood are too pronounced, or the color choices are just too different? It's definitely the normals. In real wood, the grain and rings from the wood have a minimal…