So this is kind of tricky but I got it working with Unreal and should work with other games. You are totally on the right path, but there are quite a few little steps you have to take since the rig isn't really meant to work with games, there are a bunch of end joints you don't need and cause issues in engines, and yes you…
Hiii, I've been making a board game over the last few months, play testing it with friends once every two weeks, and just wanted to share the current version's rules. Hopefully they make enough sense to where you could try playing it if you were so inclined. I've been using peanut butter wiki ( www.pbwiki.com ) to develop…
Hey all, I have been trying to rig this dinosaur model I made for a little bit now and I am having an issue with the parenting and the constraints. When I try to parent the tail and the arms to the chest / body it breaks the constraints and warps the arms and tail. I included some screens below and was just hoping if…
So should I not be painting skin weights to connect the mesh to the joints? Or am I able to paint skin weights on separate objects too? I did try having all the pieces of the arm separate and then parenting each piece to the specific joints but Unreal doesn't understand the parenting as its a Maya thing so when I export…
I don't have maya at home, so I can't diagnose the issue directly, but I can tell you how it looks to me. I looks like your bind joint for the wrist isn't properly parented to the ik/fk wrist joints, but the fingers were successfully parented. Check your wrist bind joint to see what contraints are on it. Sorry if I missed…
Another good way at getting the object to be on the right axis and have the pivot point you want in Unity is to create an "Empty Game Object" and parent that new Game Object to the object. Use the parent as the new pivot point and rotate the child however you want it to lie against that pivot point. Pivot points are very…
you can put any expression you like into the text fields using ctrl+N so if you wanted to make the object half as far away from its parent as it is now you'd simply put it's current transform in parent space in and divide by 2 - ie 3.464563/2 it'll do more complicated stuff than that if you can find a reason too I use it a…
Hey guys! I'm in school for 3D right now, and my teachers didn't know what was happening. We fought with Maya all morning. When I came home, I renamed the preference file so that it would reset, but I still have the same problem. When I rotate an object, it scales grotesquely. This seems to only happen to things that are…
Hey all, I am in the middle of a project, a bit like the mutant stadium competition thing where i have some big screens! I was wondering how i would go about projecting what the camera sees in udk onto a texture/mesh/material. I did a bit of research where someone wrote that parenting a 2drender to texture node on the…
Instead of putting what you want on the motion path, create a different transform to travel the path instead, and parent constraint your original object to this transform. This gives you the option of turning off the constraint's weight. Or if you wanted a second control that you can swap to, create a second extra…