I've decided to challenge myself creating a complete environment in Unreal Engine 4 I decided on a command center in a Soviet bunker, at the beginning of the cold war. After some research and planning, I gathered my references and began. This is my main reference: Here is the blockout of the small control room ( I imagine…
@Nick_Simmons you did make a point there, I am currently at a point where I don't really know what it is that I am doing, it was the same with the head sculpts initially. Although that sculpting planes advice was something I hadn't thought of before, I thought to add the Knowledge of what creates those planes might help…
For this particular model I wouldn't even bother with an NM. Your large cylindrical shapes have dense topology and you can see that zero info has baked from high to low on these parts. And you could add a rounded bevel to the tabletop as physical geo. Your tabletop edges are very sharp and won't be read well(rule of thumb…
Arguably, it did though. The saber fighting in the original trilogy existed to advance the plot - it was also pretty brief in comparison to the prequels. The prequel trilogy's saber fighting did nothing to advance the plot at all, it was all intended to be spectacle - much like several of the combat scenes. All of these…
Many thanks for the reply, each individual piece has its own uv (pictures 1+2), which occupy the 0-1 space, i did this so i could bake on height maps around the lower coving/skirting board and maybe layer the uvs so i could add dirt or grime should i fancy it (although i had modelled the bevelled edges into the top coving…
btw I accidentally voted for two monitors, I misunderstood the question. I almost always use modo in single monitor while other monitor is occupied by references/browser :poly122: What's the purpose with popup form, it's worst way for accessibility, because once you used and dropped a tool, it needs an extra click to reach…
Well, the method of your exploded mesh is good, but you need to place the highpoly and lowpoly elements in exactly the same location as their counterparts. Also, it looks like you have a Distance value of 0. Now I haven't baked anything in Blender in a long while, but I could've sworn 0 would lead to absolutely no result.…
Memory never means 'Hard-Drive'; a Hard-Drive is 'Storage'. It is how much space these textures will occupy in video card memory with the given compression type. You'll need to monitor your given stats in the scene and make judgements for yourself. UDK gives you a lot of tools for this; you can check out things like…
Yeah, sorry, at the vertex level. I'm hoping to make a origami crane, so once several folds are made, I will have to make folds on top of those. So I've chamfered the edges that will be folded (otherwise the pages will occupy the exact same space once folded) Creating a bigger chamfer when the paper is at 2x thickness and…
I'm hoping for advancements in gameplay over anything else. While I love playing Battlefield, Call of Duty, or Counter-Strike as much as the next guy, I'm really getting sick and tired of playing nothing but military FPS games. I feel as if devs this generation were too occupied with making a game look great instead of…