Early blockout of the helm and very rough blockout of the maul. Going to change proportions on the maul as I feel it's kinda looking more like a one-handed weapon!
i spend sometime on my blockout state , a quick screenshot from it ;> this is my highpoly state after blockout will move on to lowpoly ,please give some comment
Blockout in UDK. I feel much better about the scale of the everything now. Thank you Nosslak for reminding me to always start off with a blockout it makes the beginning process feel much better.
very early blockout of run - still waiting on finalised game geo + rig before final polish pass! [ame=" https://www.youtube.com/watch?v=FW27h62-wDI"]LPC - Run Blockout[/ame]
Smaller scale was the right choice. The smaller blockout with temp lighting is going in the right direction! Keep knocking out the blockout and get to the modular assets :smile: Materials and lighting will make this environment look awesome.
Hey Everyone, Since my simple pillar project was a bust (I guess) I went ahead to my next one, and for it I chose this small structure from the MMO Maplestory. Here's the blockout I have for it so far. Please, let me know if this is too detailed for a blockout? not enough detail? Should I be adding in all the little things…
UPDATE #01 The environment is inspire by 18th century painting of Dutch people skating on frozen canals. I will try to put something lighearted into environment story as well. As you can see the main focus point of this scene is a town bridge entrance gate. The town it self will be low fidelity vista asset but the rest of…
And actual the blockout state. I know this Program Intern Images aren't not the best kind of representation. After the whole Blockout is finished or in the next State post I am going to show you better Images.