Hi! Nice updates! Thanks for reminding me of the challenge :sweat_smile: @BillyJackman I like personality it got, with the frame looks like it has a grin. If you intended to work on this some more, I think some dynamism/ folds in the hanging scroll would enhance it more. And perhaps some more material definition, so it…
Hello! This is my first post, so sorry if I'm missing any best practices when it comes to posting here. I'm looking for an artist that can create a 3D model of a small building and outdoor garden environment. This is a one-time model, and payment can be discussed if you are interested. This model will be rendered in a…
This has bugged me for over a year now, figured i'd finally make a post. When i normal map an object, UV seams instantly pop into view. No seams are visible otherwise. Anyone know of a fix? First i nuked the red and green channels along the left and bottom edges respectively, still had a seam. Then i just threw a pure…
instead of my actual normals? I've exported 3 items at the same time, is that an issue? https://imgur.com/a/6zySGoS ^^for some reason I can't import the picture directly?
Hi everyone, here's a brief lighting update. :) Been spending quite a bit of time tweaking the lighting lately, mainly adjusting the sun angle and experimenting with different moods for the canyon environment. It’s interesting how much the entire scene changes just from relatively small adjustments. Some setups looked good…
The Guide to Game Art Applications, now live on ArtStation's Learning platform is a 3-part series based on my experience breaking into the industry and is a compilation of topics that I've covered in content over the last 2 years. It exists as a handrail for the application process. It gives the journey a defined structure…
One should always know at least maya or max in my opinion. Maya is pretty easy to wrap your head around, so the transition shouldnt be too hard. One of the perks of knowing modo and say max/maya is that Modo allows you to have multiple installations. This means your license can go with you to work, as well as stay at home.…
Verse looks fine as a language - i watched a talk on it a while back and it has some features I think are a really good idea for this application. If you're doubting epic's ability to invent a language for making unreal games you should probably just stop - they've been doing it forever. as far as UE6 goes... I don't think…