I have just finished my new skin - Mac-10 | Tenebras [Full Moon], it was mostly made in PS masking with Substance Painter texturing. Link to more screenshots and all the backstory explained: http://steamcommunity.com/sharedfiles/filedetails/?id=876114029 Hey, thanks man, not sure what you mean, but I Imagine you are…
some hard surface stuff I didn't see in the thread. Evan's RC buggy: http://www.polycount.com/forum/showthread.php?t=87971 Alan's Ravaged muscle car: http://www.polycount.com/forum/showthread.php?t=86206&highlight=polygoo
Calvin - No problem, thanks for the comment man :) Caldria - Thanks a ton Warren, you are totally right about the hands. To be honest my rig wasn't made very well and caused deformation in the hands so I tried to avoid moving the fingers too much :/ 87roach - LOL, thank you kindly. DougClayton4231 - Thanks man :)
If you ask me take a top view render and design top down (similar to a map ) so you can connect different elements in geometric relations Also find what the most important thing in your composition and build around it -> build relation base of that point Few things to keep in mind : - geometry - golden ratio - bold…
Small update, have been learning UDK playing around with light and shaders, not even near finished but decided to upload, please pinpoint something that you think must be imporven,thx :) next up roof pillar and some fooliage! [imglink]http://s7.postimg.org/872plsit7/Untitled_1.jpg[/imglink]
Username: Avanthera Games Owned: 56 Games Played: 49 Games Never Played: 7 Percentage Played: 87.50 % Total Hours: 702.30 lol, Skyrim accounts for 350 hours of my 700 hour time.. And I haven't bought a non-steam game in 5 years. :poly142:
FX shaders don't work with offline renderers (any of the stuff in the Rendering menu). If you want to "render" the viewport out to a file, open the Tools menu and choose one of the Grab Viewport methods. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-02B83BCD-6621-4F0F-878B-9781A07C996E.htm
Made a telly phone a while back! It took about 4 hours to make, didn't really finish it all the way. Here is a URL where I got my reference images from: https://www.etsy.com/listing/87528541/reserved-french-vintage-phone
Speaking of better then MotionBuilder, During one of the skyline autodesk demos, Ikinema was being used instead of HIK in Skyline. Powering Maya animation solving in a Sony engine for the demo was a cool demonstration by ikinema. What was really surprising was Autodesk's own introduction to Ikinema where they propose: that…
You can render a preview, and set it to whatever resolution you want (pretty much). http://download.autodesk.com/us/3dsmax/2012help/files/GUID-02B83BCD-6621-4F0F-878B-9781A07C996-2310.htm For the alpha, you could simply change your shaders' diffuses to white, and re-render a new preview. Then batch-combine the two videos…