A Tau Pulse rifle from the Warhammer 40k universe. First project to learn Modo's texturing and rendering process. Mostly worked from the reference on the Warhammer 40k wiki but had some creative freedom on the scope as they all varied throughout the images.
Wasn't happy with the block head so I added some head detail ... Also added some more detail to the legs and arms. Model now sitting at 400 tris. Increased head texture to 256x256. I think the original quake models were around 300 tris without accessories and around 400 with.
He needs a lot more inquisitorial rosettes and skulls to be a 40k inquisitor. I also am not really a fan of the way you have his mouth; it looks almost comical, a look an Inquisitor in 40k would likely never have on his face.
Goto Luxology.com and check the features for modo 401/501. It has rigging and animation features in 401 (my version) and that's improved on in 501. I have no idea how its animation features stack up against any other package though. McG.
Alright, so I'm making an item as a TF2 contribution which uses jigglebones. I already finished modelling, texturing and adding bones to the model (in 3ds max), and it's compiled perfectly and works perfectly... Except for one problem - only one of the jigglebones seems to work (It has about 5 or so). The model is already…
Stop doing weapons , there are mil or more people on planet Earth , former school students who wants to make games and start with either weapons or robots. Even if you find that job it would be like Ch. Chaplin in Modern times . Nobody looks at portfolios nowadays , with generative AI it could be anything and they are…
The link -DvD's : http://media.massiveblack.com/downloads.html by wake is giving me an Error... 404 404: Not Found Sorry, but the content you requested could not be found http://theartdepartment.org/ would work fine, unless there was a certain page you wanted to share. Thanks for posting all of these by the way. :)
I am new to 3d modelling. I am currently working on a roman styled set for Skeleton King. I am using blender and PS which are all new to me. This item is limited to 400 polys and 250 ploys for in game. This This This is the 400 poly model the smaller will have no inside faces. Any advice or suggestions for improvement…
Hello everyone! My name is Daniel Grimaldi, and I'm an illustrator from Venezuela with over 5 years of experience.I do character design and coloring for comics. I'm available for new projects! My rates for character design are: - 60$ for lines and colors - 40$ for line art. My rates for comic coloring are: -$45 per…