UE4 will make it sexy as hell :poly124: Here are the first finalized bakes. I'm baking in 3dmax with triangulated meshes and so keeping tangent space synced with 3dsmax. Everything looks good, I can't tell any difference from baking in xNormal with Mikk, and since it's such a hassle to export everything to xNormal I'll…
@darkmag07 oh so that topology of hand worked well in rig !! its very optimised , thanks for share :) yeah i have some problems with the blender ,i dont know why there aren't good system for relax in uv editor like 3dmax(which i worked in before) (the ctrl+v doesnt make any sense) and your character going very well :D…
Hi people. This issue is a little bit strange. I have done a walk cycle in a character and i want to move all the character along a path meanwhile the walk cycle is running. The problem is that the character is a Matrioska and it has a lot of parts so i have thought to link all the parts to a dummy and then link the dummy…
I am curios about 3D art presentation, lets say that I have an environment made in Max, and I have all my textures+Lighting and what not all set up withing max, My ? is Does it matter in terms of a Studio looking to hire a potential artist if I present a 3DMax Highress render as oppose to what the same artwork would look…
Orange Graphics team is looking for 3d modeling/texturing work. We can allocate up to 10 artists for any real-time game projects. Each of our artists has got 3+ years of game industry experience and is working in next programs: 3dMax or Maya Zbrush Photoshop Other tools, including UDK We prefer handling art for massive and…
Hi guys may be there was topic for disscusion but which package choose main goal for fast creation and manipulation polygonal objects Like Softimage with 3point manipulation tool I see some Video about Cinema 4d but dont know its worth to use or SI the best? and yeah me need some package for tweak and fix to my mesh for…
First attempts on trying to learn how to high poly model. i mean you need to know how to model high for both cinemagraphic and game modeling now a days with the rise of NM. spent about 5 days on each model, maybe a little less on the car, it was easier than the girl (less edgelooping to rot my mind I'll be heading to the…
ragdoll physics are something that have amazed me ever since i was first introduced to them in max payne 2, ive since bough practically every game with it just to play around with the physics, however to my dismay, (i shouldve got the hint when my PC could barely run ut2k3) my computer cannot run HL2 for crap, so im…
Hi guys, I was wondering if I could get some advice on graphics cards. My poor old GTX 470 just gave up on me! I need to run high settings on unreal 4, world machine, substance,3dmax etc... I don't use it so much for gaming. I would like to stick to an Nvidia card. I was about to go for the GTX970 for the great performance…
Hi Polycount, I'm working on a bigger model at the moment (http://polycount.com/discussion/175397/raven-wh40k-imperial-fast-space-freighter) and want to use it to learn the use of weighted normals and tileable textures. To learn the process I took one of the engines of the ship and already did the wieghted normals. The…