this looks great jrocket i agree about the folds in the pants, they lack some weight, or tension. tucked into the boot they should create some baggy overlap. aside from that everything looks great, he desperately needs an eye patch and some curls.
For those who are interested in getting phenotype references for female busts, this seems to have a solid collection of photos http://imgur.com/gallery/7Po1y
Your mouse pointer in video, also looks fast and healthy. :D Apart from stupid jokes :) In pneumonia if not cared for it is very dangerous and I am happy that you are put back. Now healthy life, determination and resume from where you left with more passion! Everything is very very nice. With texturing and the rest I dare…
Hey man, this gun is looking like a great high poly model! You are using Maya to create this correct? Can I ask how you got such great renders out of Maya? [You may have already answered this, and if so, I am sorry. ]
It has been a few months since I last fired up Mudbox but if I recall right: the stencil is a fixed plane in screen space that you are free to position, scale and rotate (in 2D) and use to mask your brushwork. It doesn't conform to a surface in the viewport, just hovers in front of it. Snap to curve - that's a brush option…
Do yourself and your family a favor and don't pay for an art degree. Take that money that you would spend on schooling and put it towards living expenses and Eat3D/Gnomon DVDs. The quality of education that you will get from those DVDs is higher then most classrooms. Take the skills taught in the DVDs and create your own…
Hi everyone, I'm a freelance illustrator looking of opportunities to enter the market. I'm always evolving and always trying to expand my Knowledge as an artist, feel free to see my work. https://harveythewanderer.carbonmade.com thanks so much for you patience.
Wow great level of detail on all the assets. All the props look honestly stunning. Sort of agree with Natm that the scene feels a little too 1 colour. But for me its due to the room feeling a tad too evenly lit. I think like a just a little bit more contrast would really make the lit areas pop. Take the above with a pinch…
There's a great explanation of how to create good game landscape compositions in the Allods Online art bible, "Creating a World in 7 Days" (starting page 13 or so) http://wiki.polycount.com/wiki/Art_Bible I used similar techniques recently to make some environment layouts, a couple examples...…
Learning light theory, and learning how to create realistic lighting within a game engine are kind of two different things. First you learn what it takes to create realistic and interesting (not necessarily realistic) lighting, and then learn the limits of whatever particular engine you're using and apply your knowledge of…