I've been a long time Polyboost user and lover, and whether the creator continues to develop these tools in the future with Autodesk remains to be seen... But one thing is for sure - this is going to give 3ds Max users THE best poly modelling toolset in the industry - period - straight out of the box.
Well It Seems A Bit Quiet Here >,< Here's Some 2D art : I Started This Following A Hand Painting tut. And Then I Couldn't Progress So Well So I Gave up on Hand painting And Continued using Photoshop Tools Including Topaz's Clean
I think tacit math is too modest... But we both definitely appreciate all the kind comments! As we are both big boys, we also want to hear about the bad points as well. 'KAIZEN' in Japanese means 'incremental and continuous improvement' Thanks, Karl
vig: -_- yea if I didnt have a extreme allergy to milk (or are you making fun of me about that one? :p ) but I spent all of friday driving around/ applying locally...doing the same monday again and the full rest of the week continuing to do the same.
5-6 hour daily commute will kill you if you continue to stay that way more then a few weeks. There's no guarentee your new job offer will be there next year either, could be bought up, go under or possiblity of getting laid off... there's always uncertainty..
Skin is better all around. Physique hasn't been improved in years. Development has continued on Skin, it has good tools, better workflow, good scripting support, etc. Either can be used, depending on what your game exporter supports. Good luck!
i agree with the post, my perspective is that art test not really that needed, people still need to know if they are able to work together and continue that relationship and still learn from each other, for these companies to think that giving any test, they are better than just the candidate is just ridiculous.
As I move along with my modeling I have taken a moment to drop some materials on my asset to give me an idea in the direction I would like this materials to move forward. I will continue to finish my modeling and add the last details throughout my asset.
@carvuliero this is a render from unreal engine 4! Thank you for taking the time to write out these tips and to even give a visual representation, I really appreciate it! Even though I've finished this project and have no intentions on continuing to work on this, I will keep these tips in mind for my next project!
I found this process through Polygon academy who is a great source and I would deeply recommend: https://www.youtube.com/watch?v=LR7s_pFqVWo&t=675s as I continue to get this up to date I will also cover some of the changes I made to this process in regards to the texture for the branches