Is this the DX9 renderer or the DX11 renderer? For me, the shadows in the DX11 renderer is so bad it is unusable. I've tried tweaking the setting, to no avail. Shadow mapping is not something UDK does well.
I think you are absolutely correct. Good catch. Secondly now for some reason whenever I click on "Render" in the Render to Texture window... the render is not popping up at all...
Give this try: in stead of rendering with the Maya SW renderer, use mental ray. I suspect that the normal maps look OK in the viewport and in mental, just not in the SW renderer, right?
I need to create a tiling moss texture with norm/bump maps; maya fur seemed perfect but i cant seem to bake it to a texture plane, only render it, which is no use as i cant get a normal render in the render window. is there a way to bake fur to texture maps?
Marmoset Toolbag contains excellent functionality for quickly producing renders of 3D props, characters, and small scenes/dioramas. It is my go-to for both prototyping and high quality render output. When it comes to 3D environments, in my experience it is always better to use a game engine like UE4. Toolbag lacks in asset…
Your Protoss skin texture looks cool. I wish I could see it on the model without the wires. Personally I would ditch the snowmobile. And maybe the mechanical arm. Not nuts for the texture on it, or maybe the render is just bad. If in a hurry then show the high-poly only. Or render the low poly better. All of your vehicles…
From time to time I do some effects work, mostly rendering simulations to cards. These plugins are great at producing some amazing effects. They're all high end effects packages but that doesn't mean they can't be rendered and incorporated into games. The advantage of using simulations, is that you can often make them loop…
Cool environment ... looks like an engine room to me, so you've achieved that goal Seeing the render, I had assumed this was an environment for a game, but then looking at the wireframe, it seems you have a lot of wasted polys for something of in-game resolution. Something that mainly seems odd to me is that the big…
I have a tutorial I wrote on Vector Rendering for Maya actually, let me dig it up for you. You can render out swf's from Maya Vector, still frames or animations, and import them as whatever layers you need. For example: You can render out an attack animation with different weapons and import it as different layers. 1 Layer…
wow, for a sec there I though your render was the concept art, thats a really sweet render! thats a highpoly render right? are you gonna make a game rez version?