I could be completely wrong about this, but I though Max uses face smoothing rather than edge smoothing. In Edit Poly, using the Polygon selection, scroll down in the toolbar. you'll see the 32 buttons for smoothing. Select the faces you want to smooth and give them one smoothing groups. If you want a hard edge, use a…
Don't think there's that much precision in max but do you really need that much? Would like to see some context if you can. sel = selection for obj in selection do ( num_verts = obj.GetNumVertices() for id = 1 to num_verts do ( v_coords = polyOp.getVert obj id ss = stringStream "" format "Vertex ID: % | Vertex Pos: % |…
Hi, I am a student as well and I also study
3DS Max. I am not sure but I think you just go to polygon mode and select a
part of polygon you wanted. And then you go to the polygon: smoothing groups,
you will be able to see the box with numbers from 1 to 32. You just select a
number of the polygon smoothing groups or match…
To fix this after you've already deleted the edges, you can select the vertices and hit the Delete key. You can be sloppy with your selection, the Delete command will only delete vertices that have two edges attached to them. Just be careful on quad corners that are also border edges (corners of a tesselated plane for…
Hey all, so I've corrected all my issues but one. The bow string still isn't showing despite me selecting it and exporting it to the .FBX file for Dota2. I've tried skinning the bow_string13_0, exporting with and without the selected bone, and it still doesn't display in-game. What am I missing here, a file import?? :( I…
for s in selection do s.pivot = [s.pivot.x, s.pivot.y, s.min.z] That will move the pivot in each selected object down to 0 in the Z. Do you want to move the actual mesh? That is a bit more complicated. Edit: Doesn't seem to be working. Will look into it more when I get some time tonight. Not sure why .min isn't returning…
sort of on topic, but is there a quick way to select the background color? like what slum was doing, but have it do that on purpose, in addition to the alt grabbing the forecolor? When I need a sharp edge I flick my stylus over and use the erasor so I don't have to press any buttons... but I still need to manually select…
I found a solution for my problem! I always clicked on the gradient color selection and then dragged onto the model but when I click on my currently selected color and drag its not crashing at all. I have also tried snakehook with alpha, its crashing for me too. Had no PS running in the background. I hope Zbrush becomes…
You can also click on the ring for the axis that you want to use to activate it. Then hit spacebar to lock your selection, move your mouse anywhere on the screen, and the axis that you selected will stay active, similar to the axis constraints toggle. Incidentally, if you move your mouse over a blank area of the main…
Just switched over to Windows7 x64 for XP64 a few days ago and am having some problems in Maya2011 (hotfix3). After a few minutes of modeling in it I lose the ability to select edge loops via double clicking (arrows still work though), and the Connect Components command gives the error: // Error: setToolTo: Object…