The broken windows really help! nice stuff so far man, I'd love to see more sun rays coming through that window, little more not much and maybe some dust particles within those rays. Keep it up.
I know you are. Just wanted to make sure your Mental Ray plugin was the correct version. To be honest I never figured out how to set the option to use Software/Mental Ray renderer using transfer maps. Sorry.
Had the same problem when I tried; the only thing that worked was switching it to mental ray, but then its using mental ray and I wanted to try the default max renderer. But try that if you don't care what renderer is being used.
Thanks guys, I suppose it's a good idea to get into the Metal Ray side of it, I just don't like change! It's weird, I feel like it's such a simple thing that I'm missing, oh well. I'll have a go at Mental Ray, thanks again!
I'd say set up the material with the game engine because what you set up in mental ray won't necessarily translate over. You could get the material looking great with mental ray, but then have to redo everything when it gets into the engine.
I can't seem to get overly good results out of marmoset so for now I am going to try and get nicer renders out of mental ray, is it preferred for realtime images or is it ok if I use mental ray for stills and Marmoset for turntables?
So here's some more shots. (The first one was done with scanline, but I'l be doing the WIP's in mental ray from now on, as it's 20x faster) Tell me what you think about the hinge for the revolver cylinder and the muzzlebreak/flashhider. Scanline: Mental Ray:
Your normal map is faceted all over the place and you have some ray misses, ray misses are fixed easily enough (adjust your cage). But that faceting...check to make sure your smoothing groups are set properly (only on uv edges).