Good modeling, good texturing, nice character concept overall but very boring. The colors are very clean and her pose is very blah, give her some grime, seeing as she is a warrior based off of her holding weapons she needs to show that she knows how to fight, this looks more like a guard of a high imperial or something…
just popped my head in briefly. But the first things i noticed are: 1. you should still post picture and wires as sketchfab is a little slow, and doesnt move 100% like youd want. 2. onto the TMNT, the chestplate is very squared in its shape, and i think you can benefit from making it a bit more dynamic. 3. the woman, her…
As I worked on this, I kept thinking of how silly fantasy outfits for women are, like this one, they leave a lot of vital areas exposed, wouldn't she die pretty quickly? Also, I was a big fan of the idea in Crysis 2 where the Nanosuit was holding together the player inside from dying and falling apart. So I figured combine…
@VeryCrunchyTaco haha no worries. Take it as a "for future reference" type thing, but I think you could just push a stronger range of values and shadows in your textures, especially with the hair as it felt very much like a cap stuck to her, didn't feel like it was grounded or rooted in her scalp. The metals also show…
*cough*MUDBOX FTW!*cough* Heya Urbanov, your second iteration is looking a lot stronger than your first! Looking at it from the side, you've got a good bend to the legs, but her torso is very stiff, pretty much facing straight up and down. Taking a look at the first reference picture that @low odor gave you, see how her…
Hi @McKennaKhelpi ! Nice designs in your thread! As for the color, Jinx tend to have cliché color patterns. In consequence, since it's kind of a halloween skin, i would pick a colour scheme like dark purple, vivid orange. To my mind, any of your current proposition could do the trick, but you need a more vivid colour in…
thanks guys, these are helping out a lot. i should have started posting here a while back. miles- yeah, the funny part is that i know that guy (i designed mine first) poops- thats something that i forget to do pretty often, there are some accesories like a backpack, holster, and stuff like that which will liven her up some…
Ok, so a lot has been going on, and with storms knocking out my power for a week, I hadn't posted in a while. Here is a screen of my Assassin thus far. I made her base armor. I still need to go into photoshop. The coloring is just for a placeholder and to check how my uvw's were coming along. She still has to be taken into…
I started working on the statue in the back bc sculpting makes me a bit uncomfortable and i wanted to get really into zbrush again base mesh: https://www.artstation.com/artwork/A9aobz i do plan on making the wings in maya! i wanted to try blocking them out to see how big i wanted them to be in proportion to her body and…
Here's the character finished!: A little bit of insight: we're making a goth-themed run and she's a Wizard's homebrew subclass called Diabolist! It's my first time playing so I'm a bit clunky, but I couldn't lose the change to do something demon-ish =) Her name is Elizabeth Bathory. The symbol on the top right is the…