The shape and bakes on the gun is really cool! But the texture, as mentioned, is to uniform. Looks like it have bean dipped in a tray of ash or something. Get some edge defining scratches in their. Maybe some oil stains/color in the specular? Looking forward to the next update!
I think my male basemesh is done :smokin: The Polygon count is round about 9300 Tris (including the eyes) Next will be a little sculpting work to define a few muscles makinf skin folds etc to make it look more natural and realistic.
I liked Brother Bear. If Disney is moving to where the money is, that explains their goal clearly. I think Pixar should attempt to create a mostly 2D film. A project like that would definately prove storyline and characters are more important than the medium.
original link REALLY helped out with the new project im takling, thanks alot As far as painting its like the links say, ref is key and really playing with gray values helps ALOT to really define a light source when painting.
Oh now this is just precious. We have a technician here who is so rabidly pro-Mac this just defines him. If a Mac had a dick he would be polishing it feverishly. Now if I can just get a pic of him to superimpose...
U know my opinion dude, cool stuff, but i don't like the soft corners and so far defined colors- white should not be white and red should not be red :P ofcourse in my opinion, that way or another this is really good work
Hey, I've got eyes like that Daz. I think you might need to make the lower eye lids bigger and more defined. She also needs some tearducts which should make the eye shape look more 'right'.
Looks rad man, i love the chiseled styling, and the flat top, he definately looks as though he could take a few blows before going down, one things missing though: WHERE IS THE SQUARED OFF CHISEL STYLE SCHLONG ?!
I've seen a lot of Morrigan pictures and this model does have a rather huge behind. Not sure if it's a style you're going for but the arms seem kinda short. Also, The divid down the middle of the torso can be less defined. Overall I like it tho!
A project I'm working on. This is sculpted entirely in zbrush. My next step is continuing to work on the hands and defining my details. Afterwards I will re topo him and project this as a normal on a low poly version. I would appreciate any feedback on him and what I could improve upon.