Hehe, nope it's not. But I fmainly fixed the poblem- was caused be a lightmap and normalmap error. Green channel is fine. Anyway I'm still trying to fix some errors and uploaded a new version with less visible errors (many were caused by the lightmap). You can check the new version right here. Still fixing last errors.…
Have you opened any of the links on that page? The first one is a great example. You need to plan which textures you're going to use. Brick? concrete? steel? etc. You can put them all on one texture (saves on draw calls, see the Ensign Tavern) or you can make each one a different texture (see Modular Mount & Blade). Once…
A bit more progress on this, testing out some foliage cover on the tree trunks. Not happy with the texture/shader yet, but really I'm still experimenting with colours and shapes still, taking it slow :) I'm working on building a tool for Unity to let me create trees in this style from splines in-editor, which is going to…
@Needles that´s a great reference! Mind sharing what game this is? :) I´ve been fiddeling around with the idea of "energy" emiters a bit more and decided to set them up as a modular set to keep things flexibel and efficient. HPs are done, LP/bake/texture tomorrow, the shader on thursday and aim to have something to show on…
Hey looks very interesting, it looks like a nice concept, would be good to see some of the concepts your working from. Model wise I think you need to reassess your modeling skills, there a lot of intersections ( geometry intersecting geometry). Although this is fine in an environment and many game engines. It is important…
Hey Rick_D. I'm actually rendering in Softimage, but basically the same as maya I'm sure. I tried getting it into UDK but I couldn't get it to look right. Still trying to learn the engine, but having a hell of a time (maybe I'll get my next scene into it). I definitely learned a ton from doing this scene and all of…
Sorry I have not updated this page in a few days have been busy importing everything into UDK and creating materials. Started to place the assets into a simple scene to see how everything works together and if the modular pieces work. So this is where the scene is at currently: The layout is very basic for now and is very…
Use a modular workflow. http://wiki.polycount.net/CategoryEnvironmentModularity You certainly can use the same texture with different models, with each model having different extrusions. Make the extrusions match details in the tiled map, and don't stretch the pixels. Here's an example. All these models are different, but…
Wow, too late to be of any use, but on the phone interview for my first job I was asked to explain how I worked with and created modular assets. It doesn't sound like a hard question till you try to come up with an answer that covers all of the bases on the fly (while you're nervous and talking to two art leads D: ) Come…
Hi everyone! I just began assembling the UVs and laying down some basic textures. Diffuse,Spec,Normal,Emissive. I'm using modular textures for this which is something I have never done before. I'm enjoying this project so far. There's a lot more left to make but I wanted to make sure that I at least got the main space down…