Hi KyleHickey, Thank you for taking the time to comment! Thanks for the thread link these are great references *saves to ref folder!*, it reminds me a bit of Burne Hogarth head anatomy. I actually do have access to Zbrush at work but I'm still pretty bad at it and I'm a slow learner, I need a lot of practice just to get…
That script in that post isn't fully functional. I've taken a different approach by waiting until the view is done orbiting and then convert the viewport. The only issue is that this effectively blocks Orthographic view, but that's not hard to figure out if needed. --CONVERTS USER VEW INTO…
One trick is to save what you are working on go into the task manager and kill the modo.exe process. Killing it will act like a crash and revert and changes you made to the UI etc. If you just close Modo the changes get saved to the CFG. One other way is to go to the Layout menu at the top and enable "Lock Thumb Dragging"…
I clearly stated that it's my opinion about the image and I wanted to know yours and I accept yours. I also said, that I liked this image a lot. It's even saved in my folder for inspiration. Do you know the definition of kitsch? I suggest you to read something about it, if you don't. There are even kitsch-artists out…
Count Vertsalot: The real seed of inspiration was Wacom's menu system. The limitations of it convinced me to explore doing my own thing. While research turned up other options (that TabletPCReview one included) they seemed a little overwhelming with options. I'm not implying that's a bad thing, I decided to go in the other…
The entry to modding has become less advertised these days too. Back when we had only so many PC games and most of them had mod tools, developers advertised it and people knew about it. I've seen a lot of games recently with "mods" in the menu or just some editor .exe in the folder, but until then had no idea anybody could…
Sounds like almost every art test I've done. In most cases, especially talking about larger studios with pipelines already set up, the work you produce for an art test is completely unusable and the assets would just sit in a recruiting folder deep in the recesses of local network setups that no one will ever look at…
I would remove that fade everyime you switch picture / page. Get's extremely annoying. Also, that kind of image viewer is a big no no, for me anyways. Just make them open like full res normal images that you can right-click and save without problems. You should also add your name and portfolio url to the images them…
the low geometry is actually 18k polygons. but most of the polygons went to the wings when I made it with z spheres, I haven't retopologized the model yet. this is what I did in Maya: I pressed CTRL+A to get into attribute editor, went down to where it says "bump mapping" Clicked on the checker icon and chose displacement…
I am mapping in UVLayout a lot more now because it offers perfect symetry of UVs and yeah i think the middle of the udim is what Mari is looking for... If I paint on a layer on the left side and do the mirror patch thing it's working on my end. Unfortunatly it's not possible to mirror a whole channel. What you can do is…