Off to a good start, but needs some work. - The hose, right now it looks more like metal duct work than highly flexible tubing. It looks like you added ribs to a cylinder/spline and forgot to bow in the hanging parts between the ribs. You have the loops to do it... Most of that look should be coming from the model. - The…
Yeah a couple of those things were temp. But I forgot to slice the sign up a bit. So just some quick updates before I go to bed. I tweaked the roof a bit to give it some more sag, increased the size of the stone area, tweaked the mastiff ass to give it some character. Put some stone trim around. I have a temp sign holder…
I know you said materials. . . but I'm always the asshole handing out unsolicited opinions :P I'ts really hard to tell the scale of it when it's all alone. There's nothing I can really identify as a cockpit/hatch/human interface. (I know it's robotic.), so I get a little stuck trying to figure out how big it is. Is this…
@Andreicus I think for more senior artists this is a viable option...but for those looking to snag their first junior position not so much, for a couple of reasons. when you are trying to land an entry level job, your skillset in areas like design and concept is probably nowhere near as developed in terms of having an eye…
Really great stuff so far. Already you've got a vibe going and I like it. Most of this is stuff you might have planned already but I'll mention it anyway =) I liked the floor better before when it was tile, but I agree it shouldn't be too similar to the type of tile as the walls, which it was pretty close too. Some high…
UPDATE TIME!!! 00:08 - 27/09/2013 http://crazyferretstudios.com/public/PhysicallyBasedLighting_v1_05.zip I STRONGLY RECOMMEND DELETING ALL PREVIOUS VERSIONS ENTIRELY. this will stop any cross over between the shader functions, and hopefully minimize any errors. there are a lot of changes under the hood in this update, so…
Thank you for your response. Yup, I completely agree with everything you've said. As a matter of fact, over the course the past year or so, I have been reading up on all the most current requirements. Also, I have searched all over the PC forums aswell for as much information and have come across quite a wealth of…
Hey man, this looks like a good project and starting out with simple props is a great way to ease into it. First, I think the barrel is looking good but doing the rust in zBrush is going to make it fairly difficult to get a realistic looking rust pattern and paint chipping. My preferred workflow for something like that…
In case you still want help Some possible fixes - When using UV island selections an inverted face normal will cause that face to be unselected & break apart. - Make sure shared location is selected http://i.imgur.com/BUN6TM3.png - Shared vertex is just annoying & having it set to disabled when you select verts/edges/faces…
Finished off another few buildings: This one just being a variant of the Cafe, so should be quite quick to texture. Personally I like the placement of the doorknob as-is, as it lines up with where the player's eyes are nicely, but i can always just move it. Also started bringing everything into UE4 in order to…