This one has me a little stumped as to how to best go about it, since you do need to turn off the DAG filter as kwyjibo mentions. And still I'm not sure the outliner can quite do what you're asking, since objects are members of a layer, not children (you can't actually parent anything to a layer object). string $special…
Did not wanted to create a new thread for this, so I will show it here instead. Those are screenshots from a game I have been creating the last 10 months alongside 6 other friends. In this game you control a disease that transforms humans into monsters when they die. By killing more and more human you build a bigger army.…
Hi, have you tried editing the cage manually? You have several option to do that in the Projection modifier. If the cage is messed up beyond repair just reset it and start over. As a suggestion before starting the projection process you should reset your transformations first with the reset xform modifier. Every mesh is…
Oh, that's... much simpler than what I was imagining somehow. AFAIK you're not able to convert a projection to UVs, but you can convert the resulting texture to existing UVs. (Hypershade: Edit>Convert to File Texture) But this is going to be lossy and defeats the purpose of a tiling texture. There isn't really a super-easy…
i think skyline5gtr and justins discussion could have been avoided if this was split into two different threads; "Victory layoff; studio shutdown" and "F2P Command and Conquer Cancelled". I strongly think that we should be able to critize and express our opinions about games and buisniess models on this forum without being…
Hey, can't help it, but he looks more fishy than werewolfy. I don't really dig the concept of the whole. He looks like he's halfway through his transformation from human to werewolf. Partly comes from these factors: - he doesn't seem to have a nasal bone - his eyes seem way too far apart, while his skull still follows the…
So this is like IdTech5? Can you explain me why I would want to hand-paint every single pixel of the environment instead of using two sets of 512² or 1024² and vertex blend them together? [ame=" https://www.youtube.com/watch?v=LdAQhh-YrHs"]UDK Snow/Sand shader overview - YouTube[/ame] I mean, yeah there are graffiti things…
Probably not what you want to hear, but: life drawing. and if possible, grabbing n manipulating the fat of people you know well enough to let you molest them. No better reference than life. I'd share online resources if i knew them, but I mostly just use IRL resources. I found animating fat people really taught me the…
I haven't done much of this, so sorry if it's not totally right 1. but I'd go with pior's suggestion if you can. I'm not sure why you need wrap mode to work on a cylinder? why don't you just sculpt normally and bake? I've done this once before and it worked fine for a purely 1-axis tile 2. You're going to get weird…
It seems fun so far, but I think Guild Wars looks much nicer and it can run on full settings at native res while AoC craps out at medium. I have a feeling that mashing the shit out of 1, 2, and 3 will get old eventually and I'll probably quit playing. Like Geezus said, I'm waiting for some awesome shit to happen. Back in…