Hello, This kind of question cannot be replied in generic terms, as there are many more factors involved than one may candidly assume. - First off for the case of the above screenshot, your best bet is to research whatever game this is from specifically : check if there is some sort of debug mode available to inspect the…
Hi there, i am 23 and just started studying concept art. It's hard but i think i could handle it as well hehe ps: i also can check it from my blog Here are some pics i studying
just FYI, the references youve used arent of an actual AK. It's like a movie prop or something. Gun nerds would know the difference (it's a question of whether that bothers you I guess. Keep in mind plenty of FPS players notice the difference) I know it can be hard to pick up on all the little details and i know people…
I think I have a better understanding of what you are trying to do here. Obviously this is a huge subject, so what I say is only based on my experiences so far, which I don't think are unsubstantial, but I still have a ton to learn my self. Maybe a better road is kind of what you're doing, but a little more theoretical,…
everybody's just hating on the big studios now eh... i've worked at both and byyyyy farrrrrr favor working at big studios to small ones. Too many ridiculous horror stories at the small ones to count. Pros / Cons of Big studios: -Awesome pay -An actual functional / existent hr department so that the bosses know what…
Last year while in germany some studios broke down and i saw my clients dying out i somwhat panicked and sent out a bunch of applications to interesting joboffers i found, with almost 10 years experience and a couple of productions under my belt i was rather suprised not to get an answer by most of the companies i…