In between the ward treasure chest and New Bloom I worked on new custom remnant animations for Blitz. We really wanted to do something special with him, and seeing how there was going to be a sword involved in the set, I figured, is there a way to get that working in some custom animations. It wasn't easy, and required…
8FTSpider: Thank you! MightyPea: I see your point. I got a bit carried away with the torso but looking at it now I agree it seems out place with the rest of the design. Thanks. Davision3D: The main things I do to get that effect are using lazy mouse and playing with the settings to get the right stroke, and also using the…
Thank you for the suggestions! I actually started with porthole windows, but opted for larger ones to add more color to the scene. but I totally get your point, I will take another look to see if I can get a more aquatic feeling solution. The reference you provided is super helpful. I have been getting more comfortable…
I"m using the painted metal in quixel's Ddo but i have failed to get rid of this noise. I have put the scale to -4 and it is still there and i can't see anywhere in dyna mask an option to disable it.
If by 32 bit you mean 24 bit color with 8 bit alpha/transparency, then I have something working. Also, if you're wondering about a file format, .tif works fine. Its lossless and supports alpha channel transparency. Here is how you will have to set up your render layer for a depth pass with transparency though: Step 1 -…
I dont think there's any set definition out there for how a sketchbook has to be run. I used to have a sketchbook up on conceptart.org for a while, and got a ton of help from people there in the form of crits on my progress. A sketchbook is a great place to get crits, because it gives people and yourself the chance to…
Hey DXDen, glad to see another taking a stab at foliage. Get your foliage material up when you can, that's going to be a primary working place. Majority of the effect comes from that. Google for foliage in unreal, you'll get a lot of resources. Simple things, if you haven't already set them: Blend Mode: Translucent Shading…
Howdy. As much as we'd all like it to be the case, you can't pitch a concept to a studio to get a project running. If you're an independent developer (like me) the only way to realise a game is to pitch a nearly finished product to a publisher to demonstrate to them that you are capable of shipping a game yourself. You…
Regarding the POV since you're doing this vertical thing. Have you tried to see what results you get if you mess around with Preferences -> Apect Ratio Constraint? I was thinking that in your computer settings you could set your screen to be vertical and then change the settings to the Y-axis instead. Then you'll have a…
It's quite common to work on an item independently, only to later find out that it looks like something from a show, another game, or something already on the workshop. Rarely is it due to someone ripping off someone else, and in this particular case I dont think the DC set had anything to do with yours. Thematically they…